
Game words, in the game's own text
ArcheAge Chronicles glossary
409 words the game uses, in 22 groups: classes and weapons, 61 combat keywords with the tooltip the game shows on skills (Stagger, Parry, Ambush, Bleed…), stats, item categories, crafting, trade and housing. Each word links to the page with its data.
From the game files: Early Access · build 26495283
Classes
Weapons and tools
Battle Axe
Not in Early Access yetColossal Sword
Not in Early Access yetCrossbow
Not in Early Access yetDagger
Not in Early Access yetFlail
Not in Early Access yetGladius
Not in Early Access yetGreatshield
Not in Early Access yetHalberd
Not in Early Access yetKukri
Not in Early Access yetMace
Not in Early Access yetNebular Javelin
Not in Early Access yetSpear
Not in Early Access yetStaff
Not in Early Access yetThrusting Sword
Not in Early Access yetTwinblade
Not in Early Access yetVitality Staff
Not in Early Access yetCombat
Changes the camera view for precise targeting. Allows manual aiming for ranged skills.
Sneak behind a target to perform an Ambush. Deals heavy damage and triggers additional effects based on your Traits.
Grants Amplified for 12 seconds when casting a fire spell. Increases Fire ATK.
Activates Unbridled Might regardless of Resolve stacks.
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.
Blocks frontal attacks. Cannot block attacks that break guard.
Skills that activate Lifeflame also deal an additional hit to enemies within range.
Increases Physical DEF and Magic DEF while blocking.
A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.
Applies a regeneration effect instead of a single heal.
Aimed Shot grants Composure on hit, stacking up to 3 times. When charged to level 2, grants 3 stacks at once. Increases Tidal ATK based on the number of stacks acquired.
Lunar Flare inflicts Corrosion, dealing damage over time.
Ends Transcendence and casts a barrier that increases the defense of you and nearby allies.
When Steel Rend hits, grants Crushing Blows for 20 seconds, stacking up to 10 times. At maximum stacks, all stacks are consumed to unleash a devastating attack. Hold [Heavy Attack] at 10 stacks to activate Crushing Blows.
When casting Icewall Crash, creates an aura that increases resistance to status ailments and Physical DEF.
Whenever Thrill of the Hunt activates, deals damage to nearby enemies and inflicts Shock.
A critical hit with Lightning Bolt inflicts Electric Shock, dealing increased damage to targets.
While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.
When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.
A special attack that can be used against Exhausted targets. Deals heavy damage and triggers additional effects based on your Traits.
Aimed Shot grants Fervor on hit, stacking up to 3 times. When charged to level 2, grants 3 stacks at once. Increases Physical Crit based on the number of stacks acquired.
Performs a quick backward step while casting Ice Crystal, increasing Physical and Magic DEF for 10 seconds. If Ice Crystal is already active, its duration is refreshed.
Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.
Surging Heat briefly grants Forged. While Forged is active, increases Fire ATK and triggers an additional attack on Shattering Blow hit. The additional attack increases the enemy's Burn gauge.
A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Battle Cry briefly increases your Physical and Magic DEF.
Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Significantly increases the damage multiplier of Bloodstorm.
Allows the use of Raging Tidal Slash and grants a shield if no shield is active. Shield strength scales with Max HP.
The third hit of Spatial Ignition increases Magic Crit Hit for a brief time.
While Immortal is active, HP cannot fall below 1.
Cast various fire and lightning spells based on the charge level. Can be charged up to three levels, with each level triggering a different spell.
Gains Ire when blocking an attack, stacking up to 5 times. At maximum stacks, Steelborn Ire can be used.
After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
Increases Fire ATK for 5 seconds when using Shield Bellow.
Rapid Fire grants Kindled Arrow, stacking up to 10 times.
Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Restores HP based on the damage dealt upon landing the third light attack combo.
Wave Slash, Tidal Slash, and Swift Slash grant Lunar Eclipse on hit. Ethereal Thrust, Ethereal Cleave, and Tidal Rend consume Lunar Eclipse stacks to trigger an additional attack that deals area damage.
Execution increases Physical and Magic Crit for you and nearby allies for 6 seconds.
When a barrier fades, its power lingers, granting continued protection.
When Steel Rend hits, briefly grants Onset. At maximum stacks, all stacks are consumed to perform Crushing Blows.
Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed, stacking up to 15 times. At maximum stacks, Rapid Fire becomes available. Offensive Maneuvers grant 5 stacks at a time.
Battle Cry briefly increases Physical and Magic ATK for you and nearby allies.
Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.
Lightning Strike triggers an additional hit.
While active, Move Speed is locked at its minimum value, and movement from skills is disabled.
Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.
Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Grants immunity to Stagger when casting skills. Does not prevent status effects.
Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.
On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.
Increases the HP recovery of Lifeflame.
Stats
Status effects
Perks
Item grades
Item categories
Equipment
Equipment slots
Item sources
Currencies
Crafting
Proficiencies
Proficiency ranks
Proficiency bonuses
Cooking
Trade
Companies
Housing
World
Achievements

Glossary FAQ
What do Stagger and Knockback do in ArcheAge Chronicles?
Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES. (The game's own tooltip text.)
What is a Parry?
Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard. (The game's own tooltip text.)
What is an Ambush?
Sneak behind a target to perform an Ambush. Deals heavy damage and triggers additional effects based on your Traits. (The game's own tooltip text.)
What does Bleed do?
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset. (The game's own tooltip text.)
What does Immortal do?
While Immortal is active, HP cannot fall below 1. (The game's own tooltip text.)
How many terms are in the ArcheAge Chronicles glossary?
409 words in 22 groups, from the game's own names; 61 combat keywords come with the tooltip text the game shows on skills.
Words and tooltip texts are the game's own English text: Early Access · build 26495283 (game version 26.11.7.116). The default keys