ArcheAge Chronicles Data

Buffs, debuffs and status gauges

ArcheAge Chronicles status effects

6 status effects build up on a gauge until it is full: Burn, Freeze, Shock, Bleed, Poison, Stun. Each has its own length, drain speed and the stats that fill and resist it. Below them, the 8 named buffs and debuffs the game shows.

From the game files: Early Access · build 26495283

Status gauges

The text in italics is the game's own tooltip for the effect. How fast a gauge drains: the game's drain per tick, 10 ticks a second.

Burn

lasts 4 sgauge 20,000drains 400/s

A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Filled by Burn ATK · resisted by Burn RES

Freeze

lasts 6 sgauge 20,000drains 320/s

A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Filled by Freeze ATK · resisted by Freeze RES

Shock

lasts 2 sgauge 20,000drains 600/s

A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Filled by Shock ATK · resisted by Shock RES

Bleed

lasts 6 sgauge 20,000drains 480/s

A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Filled by Bleed ATK · resisted by Bleed RES

Poison

lasts 8 sgauge 20,000drains 280/s

A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Filled by Poison ATK · resisted by Poison RES

Stun

lasts 4 sgauge 20,000drains 600/s

A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Filled by Stun ATK · resisted by Stun RES

Buffs and debuffs

Every buff and debuff the files give an English name; the others carry only designers' labels and are left out.

EffectKindLastsApplied again
StunDebuff4 sReapplying it restarts its timer
All Defense IncreasedBuff1 sStacks
RootDebuff3 sReapplying it restarts its timer
RootRoot 4 secDebuff4 sReapplying it restarts its timer
Nui Statue Invincibility BuffBuffuntil removedReapplying it restarts its timer
Player Reset InvincibilityBuffuntil removedReapplying it restarts its timer
HeavyYour bag exceeds its weight limit. Move Speed reduced.Debuffuntil removedReapplying it restarts its timer
Very HeavyYour bag greatly exceeds its weight limit. Move Speed further reduced.Debuffuntil removedReapplying it restarts its timer
Loading-screen tipChoose to join one of three companies: the Bluesalt Brotherhood, the Antiquary Society, or the Shadowhawk Syndicate.

Status effects FAQ

What does Burn do in ArcheAge Chronicles?

A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target. (The game's own text.) The effect it applies lasts 4 s. Burn ATK fills it, Burn RES resists it.

What does Freeze do in ArcheAge Chronicles?

A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target. (The game's own text.) The effect it applies lasts 6 s. Freeze ATK fills it, Freeze RES resists it.

What does Shock do in ArcheAge Chronicles?

A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target. (The game's own text.) The effect it applies lasts 2 s. Shock ATK fills it, Shock RES resists it.

What does Bleed do in ArcheAge Chronicles?

A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset. (The game's own text.) The effect it applies lasts 6 s. Bleed ATK fills it, Bleed RES resists it.

How do status gauges work?

Each of the 6 status effects has a gauge on its target that hits of its kind fill; full, it triggers the effect (the game's text: "triggered at max stacks"). Every gauge holds 20,000 and drains over time when not filled: Burn 400 a second, Freeze 320 a second, Shock 600 a second, Bleed 480 a second, Poison 280 a second, Stun 600 a second.

From the game files: Early Access · build 26495283 (game version 26.11.7.116). "Applied again" is our reading of each effect's stacking rule.