Burn
A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Buffs, debuffs and status gauges
6 status effects build up on a gauge until it is full: Burn, Freeze, Shock, Bleed, Poison, Stun. Each has its own length, drain speed and the stats that fill and resist it. Below them, the 8 named buffs and debuffs the game shows.
From the game files: Early Access · build 26495283
The text in italics is the game's own tooltip for the effect. How fast a gauge drains: the game's drain per tick, 10 ticks a second.
A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Filled by Freeze ATK · resisted by Freeze RES
A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Filled by Poison ATK · resisted by Poison RES
A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.
Every buff and debuff the files give an English name; the others carry only designers' labels and are left out.
| Effect | Kind | Lasts | Applied again |
|---|---|---|---|
| Debuff | 4 s | Reapplying it restarts its timer | |
| Buff | 1 s | Stacks | |
| Debuff | 3 s | Reapplying it restarts its timer | |
| Debuff | 4 s | Reapplying it restarts its timer | |
| Buff | until removed | Reapplying it restarts its timer | |
| Buff | until removed | Reapplying it restarts its timer | |
| Debuff | until removed | Reapplying it restarts its timer | |
| Debuff | until removed | Reapplying it restarts its timer |

A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target. (The game's own text.) The effect it applies lasts 4 s. Burn ATK fills it, Burn RES resists it.
A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target. (The game's own text.) The effect it applies lasts 6 s. Freeze ATK fills it, Freeze RES resists it.
A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target. (The game's own text.) The effect it applies lasts 2 s. Shock ATK fills it, Shock RES resists it.
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset. (The game's own text.) The effect it applies lasts 6 s. Bleed ATK fills it, Bleed RES resists it.
Each of the 6 status effects has a gauge on its target that hits of its kind fill; full, it triggers the effect (the game's text: "triggered at max stacks"). Every gauge holds 20,000 and drains over time when not filled: Burn 400 a second, Freeze 320 a second, Shock 600 a second, Bleed 480 a second, Poison 280 a second, Stun 600 a second.
From the game files: Early Access · build 26495283 (game version 26.11.7.116). "Applied again" is our reading of each effect's stacking rule.