ArcheAge Chronicles Data
Mage

Class · Elf · female

Mage

The Mage is a Elf class that fights with the Elemental Staff and Wavesword. Each weapon has its own perk tree — 59 perks for the Elemental Staff, 40 perks for the Wavesword — learned with Trait Points. The Vitality Staff is in the game files as its third weapon, not in Early Access yet.

Mage
Elf class
In Early Access
RaceElf
CharacterFemale
Max Equip Load16,400
Elemental Staff59 perks
Wavesword40 perks
Vitality Staffnot in Early Access yet
Starting stats
Strength10
Intelligence30
Constitution6
Endurance7
Agility17
Talent20
Early Access · build 26495283

Mage weapons

Each weapon as the game's class-select screen describes it, with a preview from its tree.

Shooting Star (Elemental Staff)
Elemental Staff
In Early AccessProvided as the default weapon

An elemental spellcaster who wields fire and lightning from afar. They charge skills to increase damage and protect themselves with magic barriers.

Traits: Retains previously cast skills to chain powerful combos, and Channels arcane power to summon devastating shooting stars.

59 perks · 17 open from the start · 29 skill previews · Perk tree →
Phantom Wave (Wavesword)
Wavesword
In Early Access

A spellsword who weaves elegant swordplay with frost magic. Blooms ice crystals to chain powerful skills and summon lingering afterimages.

Traits: Enhances Freezing abilities to immobilize enemies, or unleashes unconventional attacks through sword afterimages.

40 perks · 11 open from the start · 21 skill previews · Perk tree →

Not in Early Access yet

The Vitality Staff has a full perk tree in the game files; the class-select screen marks it "Coming soon."

Essence Orb (Vitality Staff)
Vitality Staff
Not in Early Access yet

A lifebringer who sustains allies through healing and holds the front line. Consumes self HP to cast magic skills while relying on agile defense and evasive maneuvers to survive.

Traits: Enhances healing abilities to protect allies, or debilitates enemies by inflicting a range of debuffs.

The game's class-select screen: “Coming soon.”

59 perks · 14 open from the start · 17 skill previews · Perk tree →

Also listed for the Mage in the game files, with no perk tree yet:

Starting stats

What a new character of the class starts with, before stat points, gear and perks.

How it's counted

Max Equip Load is the class's limit for the weight of worn gear; the game ties SP cost and SP recovery to the equip load.

Strength10
Intelligence30
Constitution6
Endurance7
Agility17
Talent20
Max Equip Load
16,400

What each stat is →

Mage skills in motion

The game's own previews from the perk window. Point at one, or tap it, to play.

Shooting Star
Shooting Star
Active II · Elemental Staff
(After Retaining Shooting Star) Block
Flame Shower
Flame Shower
Active II · Elemental Staff
Overcharged Mana Blast
Overcharged Mana Blast
Active II · Elemental Staff
Block → Block → Block
Ignition
Ignition
Active · Elemental Staff
Light Attack → Light Attack → Light Attack
Phantom Wave
Phantom Wave
Active II · Wavesword
(On Lunar Eclipse critical hit) Light Attack → Light Attack → Light Attack → Light Attack → Light Attack
Glacial Burst
Glacial Burst
Active II · Wavesword
(While holding ) Light Attack → Light Attack → Light Attack
Thundersnow
Thundersnow
Active II · Wavesword
Hold Block
Full Moon Cleave
Full Moon Cleave
Active II · Wavesword
After Lunar Eclipse lands two consecutive critical hits, Evade

Other classes

Mage FAQ

What weapons does the Mage use in ArcheAge Chronicles?

Elemental Staff and Wavesword in Early Access, each with its own perk tree (Elemental Staff 59 perks, Wavesword 40 perks). The Vitality Staff is in the game files as the third weapon; the class-select screen says "Coming soon."

What race is the Mage?

Elf, played as a female character.

What are the Mage's starting stats?

Strength 10, Intelligence 30, Constitution 6, Endurance 7, Agility 17, Talent 20. Max Equip Load 16,400.

How many perks does the Mage have?

99 in its two Early Access trees; 17 of the Elemental Staff's are open from the start, 11 of the Wavesword's are open from the start. The rest cost Trait Points.

From the game files: Early Access · build 26495283