
ArcheAge Chronicles patch changes
First build recorded: Nov 7, 2026 (Steam build 26495283, game version 26.11.7.116), holding 2,226 items, 238 recipes, 54 trade goods, 2,515 monsters, 629 perks. From the next patch on, every build is compared number by number with the one before it.
Builds
One build so far: the next patch is compared with it.
What is compared
For each build: what a player sees of each thing.
How it's counted
A field that differs from the build before is a change; a thing only in the new build is new, one only in the old build is removed.
- Itemsgrade, levels, weight, durability, stats, bonus stats, tempering, sockets, prices, box contents, whether Early Access has it
- Recipeswhat it makes, materials, gold cost, proficiency level, workbench, whether it is known from the start
- Trade goodsweight, base value, certificate time, making cost and materials, the payout at every trading post
- Monsterslevel, grade, every drop with its chance per kill (our estimate), gold per kill, corpse loot
- Perksevery perk of every weapon: text, how to use it, point cost, what it opens after, stat amounts
Patch questions
When was ArcheAge Chronicles last patched?
The newest build on this site is from Nov 7, 2026 (Steam build 26495283, game version 26.11.7.116). It is the first build recorded here, so there is nothing to compare it with yet.
What did the latest ArcheAge Chronicles patch change?
This site recorded its first build on Nov 7, 2026: 2,226 items, 238 recipes, 54 trade goods, 2,515 monsters, 629 perks. From the next patch on, each build's page lists every number that changed, every new thing and every removed one.
Are these the official patch notes?
No: the game files of each build are read and compared with the build before, so a change the notes leave out shows up too. XLGAMES' own notes are on the news page and linked from each build.
