ArcheAge Chronicles Data
Longsword

Warrior weapon · Early Access

Longsword

In Early Access60 perks28 skill previewsWarrior

The Warrior's Longsword perk tree has 60 perks: 28 active skills, 25 passives and 7 stat bonuses. 15 are open from the start; the rest cost Trait Points (91 for the whole tree, our count).

Longsword
Warrior weapon
In Early Access
Perks60
Open from the start15
Active skills28
Passives25
Stat bonuses7
Skill previews28
Early Access · build 26495283

A versatile warrior who commands the flow of battle through a balance of speed and strength. Their keen parries and decisive counters leave enemies open to swift and merciless retaliation.

Traits: Drains enemy HP to increase self vitality, or enables a more refined combat flow through empowered parries.

Longsword perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Bloodstorm
Active II · 3 Trait Points
Bloodstorm
How to use
(After Closing Slash) Hold Light Attack
Combos from Closing Slash. Grants Stagger Immunity. Deals damage within the targeted area, inflicting Knockback and increasing the enemy's Bleed gauge. Consumes HP instead of SP.
Stagger & Knockback
Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Bleed
A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.
Stagger Immunity
Grants immunity to Stagger when casting skills. Does not prevent status effects.
Bloodstorm
Skills that activate Lifeflame also deal an additional hit to enemies within range.
Needs Annihilating Slash

Longsword skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Triple Slash
Triple Slash
Active · Longsword
Shattering Blow → Light Attack
Closing Slash
Closing Slash
Active · Longsword
Light Attack → Light Attack → Light Attack → On hit Light Attack
Whirlwind Slash
Whirlwind Slash
Active · Longsword
(During Foresight) → Heavy Attack or → Heavy Attack
Swift Flurry
Swift Flurry
Active · Longsword
Evade → Light Attack → Heavy Attack
Heavy Kick
Heavy Kick
Active · Longsword
While using Triple Slash, Heavy Attack
Twin Slash
Twin Slash
Active · Longsword
→ Heavy Attack → Heavy Attack
Annihilating Slash
Annihilating Slash
Active · Longsword
Whirlwind Slash → Whirlwind Slash → Light Attack
Slaughter
Slaughter
Active · Longsword
(On a downed target) Heavy Attack
Horizontal Slash
Horizontal Slash
Active · Longsword
Heavy Attack
Earthcleaver
Earthcleaver
Active · Longsword
Jump → Light Attack or Heavy Attack
Bloodstorm
Bloodstorm
Active II · Longsword
(After Closing Slash) Hold Light Attack
Double Strike
Double Strike
Active · Longsword
Heavy Attack → Heavy Attack
Charge
Charge
Active · Longsword
→ Heavy Attack
Pursuit
Pursuit
Active · Longsword
→ Heavy Attack → Light Attack
Longsword Thrust
Longsword Thrust
Active · Longsword
(During Foresight) Heavy Attack or → Heavy Attack
Quick Slash
Quick Slash
Active · Longsword
(During Foresight) Heavy Attack → Heavy Attack
Cleave Down
Cleave Down
Active · Longsword
(During Foresight) Heavy Attack → Heavy Attack → Heavy Attack
Bladeburst
Bladeburst
Active II · Longsword
→ Heavy Attack → Block
Parry
Parry
Active · Longsword
Block
Counterattack
Counterattack
Active · Longsword
(After Block parry) Light Attack
Hemorrhage
Hemorrhage
Active · Longsword
(After Closing Slash) Hold Light Attack → Light Attack
Ultimate Slash
Ultimate Slash
Active · Longsword
(During Foresight) Hold Heavy Attack → Heavy Attack
Evade
Evade
Active · Longsword
Evade
Diagonal Slash
Diagonal Slash
Active · Longsword
Evade → Light Attack
Crimson Surge
Crimson Surge
Active II · Longsword
(After Closing Slash) Hold Light Attack → Heavy Attack
Blade Wind
Blade Wind
Active · Longsword
While using Quick Slash, Light Attack
Crimson Covenant
Crimson Covenant
Active · Longsword
Hold Block → Block
Suppress
Suppress
Active II · Longsword
Upon increasing the enemy's Stun gauge, Light Attack.

Every Longsword perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 24

Triple Slash

Open from the start

Shattering Blow → Light Attack

Unleashes up to 3 consecutive sword attacks. Inflicts Stagger on hit.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Closing Slash

Open from the start · needs Triple Slash

Light Attack → Light Attack → Light Attack → On hit Light Attack

Becomes available when the third attack of Triple Slash hits. Inflicts Knockback. Also grants Foresight for 6 seconds, enhancing certain skills.

Stagger & Knockback, Foresight

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Whirlwind Slash

1 Trait Point · needs Longsword Proficiency

(During Foresight) → Heavy Attack or → Heavy Attack

During Foresight, strikes the enemy from the side. Reduces damage taken and grants Stagger Immunity while attacking. Repeats in the opposite direction during Foresight.

Stagger Immunity, Foresight

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Swift Flurry

1 Trait Point · needs Longsword Proficiency

Evade → Light Attack → Heavy Attack

After Diagonal Slash, dashes forward and strikes twice. Grants Foresight on critical hit.

Foresight

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Heavy Kick

1 Trait Point · needs Lifeflame

While using Triple Slash, Heavy Attack

Kicks the enemy and inflicts Knockback, increasing the enemy's Stun gauge. Reduces damage taken and grants Stagger Immunity while attacking. (12 second cooldown)

Stagger & Knockback, Stagger Immunity, Stun

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Twin Slash

1 Trait Point · needs Sharpwake

→ Heavy Attack → Heavy Attack

Combos from Charge. Deals damage and inflicts Knockback. Grants Stagger Immunity while attacking.

Stagger & Knockback, Stagger Immunity

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Annihilating Slash

2 Trait Points · needs Heavy Kick

Whirlwind Slash → Whirlwind Slash → Light Attack

After consecutive Whirlwind Slash, consumes Foresight to unleash an area attack that increases the enemy's Bleed gauge.

Foresight, Bleed

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Slaughter

1 Trait Point · needs Twin Slash

(On a downed target) Heavy Attack

Striking a downed enemy grants 3 Sharpwake stacks. Deals increased damage to enemies with HP at 30% or below. (30 second cooldown) Resets the cooldown on kill.

Knockdown, Sharpwake

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Sharpwake: Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.

Horizontal Slash

Open from the start

Heavy Attack

Dashes forward and strikes the enemy, breaking their guard.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Earthcleaver

Open from the start · needs Triple Slash or Horizontal Slash

Jump → Light Attack or Heavy Attack

Jumps into the air and strikes down.

Double Strike

Open from the start · needs Horizontal Slash

Heavy Attack → Heavy Attack

Combos into a heavy attack after Horizontal Slash.

Charge

Open from the start · needs Horizontal Slash

→ Heavy Attack

Dashes forward to strike an enemy. Grants Stagger Immunity during the dash.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Pursuit

Open from the start · needs Charge

→ Heavy Attack → Light Attack

After Charge, stabs the enemy and inflicts Stagger. Grants Foresight and Stagger Immunity while in use. (15 second cooldown) Counterattack resets the cooldown.

Stagger & Knockback, Foresight, Stagger Immunity

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Longsword Thrust

Open from the start · needs Horizontal Slash

(During Foresight) Heavy Attack or → Heavy Attack

During Foresight, breaks the enemy's guard and inflicts Stagger. Using a backward input increases damage dealt and inflicts Knockback. Evades attacks while retreating.

Foresight, Guard Break, Stagger & Knockback

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Quick Slash

Open from the start · needs Longsword Thrust

(During Foresight) Heavy Attack → Heavy Attack

During Foresight, unleashes a flurry of attacks to deal damage and Stagger the enemy. Combos from Longsword Thrust.

Foresight, Stagger & Knockback

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Cleave Down

Open from the start · needs Quick Slash

(During Foresight) Heavy Attack → Heavy Attack → Heavy Attack

During Foresight, unleashes a flurry of attacks to deal damage and inflict Knockdown. Combos from Quick Slash. Increases the enemy's Stun gauge. Briefly grants Stagger Immunity while attacking.

Foresight, Knockdown, Stun, Stagger Immunity

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Parry

Open from the start

Block

Briefly enters a defensive stance and Parry blockable attacks.

Parry

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Counterattack

Open from the start · needs Parry

(After Block parry) Light Attack

A successful Parry briefly enables a counterattack.

Parry

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Hemorrhage

2 Trait Points · needs Wind ATK · pick one with Resurgence

(After Closing Slash) Hold Light Attack → Light Attack

Bloodstorm can be used again at the cost of HP.

Bloodstorm

Bloodstorm: Skills that activate Lifeflame also deal an additional hit to enemies within range.

Ultimate Slash

2 Trait Points · needs Perfect Foresight · pick one with Onslaught

(During Foresight) Hold Heavy Attack → Heavy Attack

Quick Slash can be used up to 2 additional times. Each additional attack deals increased damage and consumes more SP.

Foresight

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Evade

Open from the start

Evade

Dodges swiftly in the chosen direction.

Diagonal Slash

Open from the start · needs Evade

Evade → Light Attack

While evading, dashes toward the enemy to attack.

Blade Wind

2 Trait Points · needs Mind's Eye

While using Quick Slash, Light Attack

Inflicts Stagger with a flurry of attacks. Blocks frontal attacks while attacking. At 3 Sharpwake stacks, deals increased damage and increases the enemy's Stun gauge. Combos into Cleave Down.

Stagger & Knockback, Sharpwake, Stun

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Sharpwake: Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Crimson Covenant

2 Trait Points · needs Crimson Surge · pick one with Worthy Sacrifice

Hold Block → Block

Consumes a large amount of SP to activate Crimson Covenant. Inflicts Bleed on self, but with [Block], uses Crimson Surge at no HP cost for 5 seconds. (100 second cooldown)

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Active II skills · 4

Bloodstorm

3 Trait Points · needs Annihilating Slash

(After Closing Slash) Hold Light Attack

Combos from Closing Slash. Grants Stagger Immunity. Deals damage within the targeted area, inflicting Knockback and increasing the enemy's Bleed gauge. Consumes HP instead of SP.

Stagger & Knockback, Bleed, Stagger Immunity, Bloodstorm

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Bloodstorm: Skills that activate Lifeflame also deal an additional hit to enemies within range.

Bladeburst

3 Trait Points · needs Swift Flurry Mastery or Counterattack Mastery

→ Heavy Attack → Block

Performs a series of stationary attacks, dealing damage to nearby enemies and inflicting Stagger. Becomes immune to damage and Stagger while performing Bladeburst. (60 second cooldown)

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Crimson Surge

3 Trait Points · needs Bloodforge - Annihilating Slash or Bloodthirst

(After Closing Slash) Hold Light Attack → Heavy Attack

Consumes a large amount of HP to deal damage and inflict Knockback on nearby enemies, increasing their Bleed gauge. Reduces damage taken and grants Stagger Immunity while attacking.

Stagger & Knockback, Bleed, Stagger Immunity

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Suppress

3 Trait Points · needs Blade Wind

Upon increasing the enemy's Stun gauge, Light Attack.

Becomes available when inflicting Stun with a longsword. Evades enemy attacks, dealing damage and inflicting Knockdown. (10 second cooldown). On kill, resets cooldown and can be used repeatedly.

Stun, Knockdown

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Passive perks · 22

Longsword Proficiency

Open from the start

Allows you to equip this weapon type.

Pursuit - Root

1 Trait Point · needs Longsword Proficiency

Pursuit inflicts Root for 3 seconds.

Root

Root: While active, Move Speed is locked at its minimum value, and movement from skills is disabled.

Lifeflame

1 Trait Point · needs Whirlwind Slash

On hit, Closing Slash restores HP based on damage dealt.

Sharpwake

1 Trait Point · needs Swift Flurry

A successful Parry grants Sharpwake for 20 seconds. Stacks up to 3 times, increasing Physical Crit and damage.

Parry, Sharpwake

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Sharpwake: Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.

Closing Slash Combo

1 Trait Point · needs Slaughter

(After Block parry) Light Attack → Light Attack

Closing Slash becomes briefly available when Counterattack hits.

Parry

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Whirlwind Slash Mastery

1 Trait Point · needs Bloodstorm · pick one with Bloodstorm Mastery

Critical hits with Whirlwind Slash trigger an additional hit, and the hit restores HP based on damage dealt.

Bloodstorm Mastery

1 Trait Point · needs Bloodstorm · pick one with Whirlwind Slash Mastery

Bloodstorm consumes less HP.

Bloodstorm

Bloodstorm: Skills that activate Lifeflame also deal an additional hit to enemies within range.

Breakthrough

2 Trait Points · needs Closing Slash Combo

Twin Slash consumes all Sharpwake stacks to trigger an additional attack. The additional attack deals increased damage for each stack consumed.

Sharpwake

Sharpwake: Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.

Whirlwind Slash Mastery II

2 Trait Points · needs Whirlwind Slash Mastery

Whirlwind Slash grants a Swift stack for 20 seconds. Stacks up to 4 times, increasing Physical Amplification and Wind ATK for each stack.

Bloodstorm Mastery II

2 Trait Points · needs Bloodstorm Mastery

Bloodstorm deals additional damage while HP is 50% or higher.

Bloodstorm

Bloodstorm: Skills that activate Lifeflame also deal an additional hit to enemies within range.

Counterattack Mastery

2 Trait Points · needs Breakthrough · pick one with Swift Flurry Mastery

Counterattack deals additional damage and increases the enemy's Stun gauge.

Stun

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Whirlwind Slash - Lightning Speed

2 Trait Points · needs Whirlwind Slash Mastery II or Bloodstorm Mastery II

Even without Foresight, Horizontal Slash activates Whirlwind Slash once. (3 second cooldown)

Foresight

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Eye of the Storm

2 Trait Points · needs Whirlwind Slash - Lightning Speed · pick one with Frenzy

Heavy Kick grants Foresight.

Foresight

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Frenzy

2 Trait Points · needs Whirlwind Slash - Lightning Speed · pick one with Eye of the Storm

Heavy Kick → Light Attack

Heavy Kick combos into Bloodstorm. Does not consume HP.

Bloodstorm

Bloodstorm: Skills that activate Lifeflame also deal an additional hit to enemies within range.

Resurgence

2 Trait Points · needs Wind ATK · pick one with Hemorrhage

Lifeflame's healing increases while HP is 50% or lower.

Lifeflame

Lifeflame: Restores HP based on the damage dealt upon landing the third light attack combo.

Onslaught

2 Trait Points · needs Perfect Foresight · pick one with Ultimate Slash

Cleave Down deals increased damage while Foresight is inactive.

Foresight

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Ultimate Slash II

2 Trait Points · needs Ultimate Slash

A critical hit with Quick Slash triggers an additional attack.

Onslaught II

2 Trait Points · needs Onslaught

When Foresight expires, increases the damage of all skills for 3 seconds.

Foresight

Foresight: Closing Slash grants Foresight, allowing the use of certain skills. Skills already in use are not interrupted even when Foresight expires.

Bloodforge - Annihilating Slash

2 Trait Points · needs Bloodforge · pick one with Bloodthirst

Annihilating Slash can be used again by consuming Bloodforge.

Bloodthirst

2 Trait Points · needs Bloodforge · pick one with Bloodforge - Annihilating Slash

Reduces Bloodforge duration to 10 seconds, but stacks up to 2 times. HP recovery increases with each stack.

Worthy Sacrifice

2 Trait Points · needs Crimson Surge · pick one with Crimson Covenant

Fatal Strike → Heavy Attack

After Fatal Strike, Crimson Surge can be used again without consuming HP.

Passive II perks · 3

Perfect Foresight

3 Trait Points · needs Physical Amplification

Grants Sharpwake when Longsword Thrust, Quick Slash, or Cleave Down lands as a critical hit.

Sharpwake

Sharpwake: Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.

Bloodforge

3 Trait Points · needs Resurgence or Hemorrhage

Bloodstorm grants Bloodforge for 15 seconds. While active, all skills restore HP based on damage dealt. Bloodforge is removed immediately upon weapon swap.

Bloodstorm

Bloodstorm: Skills that activate Lifeflame also deal an additional hit to enemies within range.

Mind's Eye

3 Trait Points · needs Ultimate Slash II or Onslaught II

Resets Bladeburst's cooldown when Breakthrough consumes 3 Sharpwake stacks at once.

Sharpwake

Sharpwake: Parries grant Sharpwake, stacking up to 3 times. Increases your damage and Physical Crit based on the number of stacks.

Stat bonuses · 7

Damage ↑ at HP ≥70%

10 Trait Points

Damage ↑ at HP ≥70% +25

Increases damage dealt by 2.5% while HP is 70% or higher.

Weapon Physical ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Physical ATK ↑ +100

Increases the Physical ATK of your equipped weapon by 10%.

Weapon Magic ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Magic ATK ↑ +100

Increases the Magic ATK of your equipped weapon by 10%.

Damage ↑ to Enemies with HP ≥70%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≥70% +50

Increases damage dealt to targets with 70% HP or higher by 5%.

Damage ↑ to Enemies with HP ≤40%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≤40% +50

Increases damage dealt to targets with 40% HP or lower by 5%.

Physical Amplification

1 Trait Point · needs Bladeburst

Physical Amplification +25

Longsword items

Every longsword in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Warrior weapons

Warrior Longsword FAQ

How many perks does the Warrior's Longsword have?

60: 28 active skills, 25 passives and 7 stat bonuses. 15 are open from the start; the others cost 1 to 10 Trait Points each, and 7 rows make you pick one of two or three.

How many Trait Points does the whole Longsword tree cost?

91 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which longswords can I get?

18 in Early Access: Wrathful Tyrant's Horn (Legendary, item level 80), Frozen Anguish (Epic, item level 45), Twisted Fate Blade (Epic, item level 40), Tarnished Ancient Longsword (Rare, item level 30), Martyr's Fang (Rare, item level 25), Elite Striker's Longsword (Rare, item level 15) and more.

From the game files: Early Access · build 26495283