ArcheAge Chronicles Data
Greatsword

Warrior weapon · Early Access

Greatsword

In Early Access55 perks24 skill previewsWarrior

The Warrior's Greatsword perk tree has 55 perks: 24 active skills, 30 passives and 1 stat bonuses. 15 are open from the start; the rest cost Trait Points (60 for the whole tree, our count).

Greatsword
Warrior weapon
In Early Access
Perks55
Open from the start15
Active skills24
Passives30
Stat bonuses1
Skill previews24
Early Access · build 26495283

A slow but devastating warrior who delivers crushing blows through charged attacks. They withstand enemy assaults and deliver counters with overwhelming force.

Traits: Weakens and neutralizes enemies, or empowers themselves to reduce charge times and strike faster.

Greatsword perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Fatal Cleave
Active II · 3 Trait Points
Fatal Cleave
How to use
Demolishing Strike → Heavy Attack
Uses Fatal Cleave after Demolishing Strike. Removes all shields, but reduces damage taken and grants Stagger Immunity.
Stagger Immunity
Grants immunity to Stagger when casting skills. Does not prevent status effects.
Needs Demolishing Strike - Freeze or Demolishing Strike - Expert

Greatsword skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Arc Slash
Arc Slash
Active · Greatsword
Hold Light Attack
Chain Slash
Chain Slash
Active · Greatsword
Hold Light Attack → Light Attack
Sunder
Sunder
Active · Greatsword
Hold Light Attack → Light Attack → Light Attack
Sweeping Slash
Sweeping Slash
Active · Greatsword
Light Attack → Light Attack → Heavy Attack → Heavy Attack
Pommel Strike
Pommel Strike
Active · Greatsword
(While holding Block ) Heavy Attack
Leaping Strike
Leaping Strike
Active · Greatsword
(While Sprint sprinting) Light Attack
Descending Slash
Descending Slash
Active · Greatsword
→ Light Attack or Heavy Attack
Demolishing Strike
Demolishing Strike
Active · Greatsword
(While shielded) Block, (On hit) Light Attack
Vertical Slash
Vertical Slash
Active · Greatsword
Hold Heavy Attack
Rising Slash
Rising Slash
Active · Greatsword
Hold Heavy Attack → Heavy Attack
Final Cleave
Final Cleave
Active · Greatsword
Hold Heavy Attack → Heavy Attack → Heavy Attack
Fatal Cleave
Fatal Cleave
Active II · Greatsword
Demolishing Strike → Heavy Attack
Riposte
Riposte
Active · Greatsword
Heavy Attack → Light Attack
Shove Kick
Shove Kick
Active · Greatsword
Heavy Attack → Light Attack → Light Attack
Swift Cut
Swift Cut
Active · Greatsword
Demolishing Strike → Light Attack
Blade Guard
Blade Guard
Active · Greatsword
Hold Block
Evade
Evade
Active · Greatsword
Evade Evade
Colossal Thrust
Colossal Thrust
Active · Greatsword
→ Light Attack
Turning Strike
Turning Strike
Active II · Greatsword
Light Attack → Light Attack → Light Attack → Block
Cross Slash
Cross Slash
Active II · Greatsword
Light Attack → Heavy Attack
Rain Cleave
Rain Cleave
Active · Greatsword
Light Attack → Heavy Attack → Heavy Attack
Downpour Slash
Downpour Slash
Active · Greatsword
Light Attack → Heavy Attack → Heavy Attack → Heavy Attack
Warrior's Cry
Warrior's Cry
Active II · Greatsword
(Unbridled Might triggered on Final Cleave) → Heavy Attack → Heavy Attack
Vengeful Rush
Vengeful Rush
Active II · Greatsword
Fatal Cleave → Heavy Attack

Every Greatsword perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 19

Arc Slash

Open from the start

Hold Light Attack

An arcing slash that deals damage in a wide area. Increases forward range and damage when fully charged.

Chain Slash

Open from the start · needs Arc Slash

Hold Light Attack → Light Attack

An arcing slash that deals damage in a wide area. Increases forward range and damage when fully charged.

Sunder

Open from the start · needs Chain Slash

Hold Light Attack → Light Attack → Light Attack

Delivers a diagonal slash. Charging the attack briefly reduces damage taken and increases its forward range and damage.

Sweeping Slash

1 Trait Point · needs Greatsword Proficiency

Light Attack → Light Attack → Heavy Attack → Heavy Attack

Performs a 2-hit combo after Chain Slash. Delivers a swift, wide-ranging attack. Grants a shield for 5 seconds if no shield from Brace is active.

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Pommel Strike

1 Trait Point · needs Greatsword Proficiency

(While holding Block ) Heavy Attack

On hit, grants a shield for 15 seconds. Shield strength scales with Max HP. This effect does not trigger if you already have a shield from Pommel Strike.

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Leaping Strike

Open from the start · needs Arc Slash

(While Sprint sprinting) Light Attack

Performs a swift leap attack. Grants Stagger Immunity during the leap. Combos into Vertical Slash.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Descending Slash

Open from the start · needs Arc Slash

→ Light Attack or Heavy Attack

Strikes downward with the greatsword while airborne.

Demolishing Strike

1 Trait Point · needs Retaliate

(While shielded) Block, (On hit) Light Attack

Gaining a shield through a greatsword skill allows the use of Demolishing Strike. Blocks an enemy attack with Blade Guard, then counterattacks to deal damage and inflict Stagger. Reduces damage taken and grants Stagger Immunity while attacking.

Shield, Stagger & Knockback, Stagger Immunity

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Vertical Slash

Open from the start

Hold Heavy Attack

A vertical slash that deals damage over a long area and breaks guard. Increases forward range and damage when fully charged.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Rising Slash

Open from the start · needs Vertical Slash

Hold Heavy Attack → Heavy Attack

A vertical slash that deals damage over a long area and breaks guard. Increases forward range and damage when fully charged.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Final Cleave

Open from the start · needs Rising Slash

Hold Heavy Attack → Heavy Attack → Heavy Attack

A vertical slash that deals damage over a long area and breaks guard. Increases forward range and damage when fully charged.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Riposte

Open from the start · needs Vertical Slash

Heavy Attack → Light Attack

Attacks quickly during Vertical Slash, dealing damage and inflicting Stagger.Breaks enemy guard.

Guard Break, Stagger & Knockback

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shove Kick

Open from the start · needs Riposte

Heavy Attack → Light Attack → Light Attack

Kicks the enemy and inflicts Stagger. Briefly grants Stagger Immunity while attacking.

Stagger & Knockback, Stagger Immunity

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Swift Cut

2 Trait Points · needs Fatal Cleave

Demolishing Strike → Light Attack

Combos from Demolishing Strike. Performs a swift strike that increases the enemy's Exhaust gauge.

Exhaust

Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.

Blade Guard

Open from the start

Hold Block

Blocks frontal attacks while slowly moving. Cannot block Fatal Attacks.

Block

Block: Blocks frontal attacks. Cannot block attacks that break guard.

Evade

Open from the start

Evade Evade

Dodges swiftly in the chosen direction.

Colossal Thrust

Open from the start · needs Evade

→ Light Attack

Performs a swift thrust after evading.

Rain Cleave

2 Trait Points · needs Cross Slash

Light Attack → Heavy Attack → Heavy Attack

Combos from Cross Slash. Breaks guard and inflicts Knockdown on hit. Increases damage while shielded.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Downpour Slash

2 Trait Points · needs Rain Cleave · pick one with Cleaving Art

Light Attack → Heavy Attack → Heavy Attack → Heavy Attack

Rain Cleave can be used one additional time.

Active II skills · 5

Fatal Cleave

3 Trait Points · needs Demolishing Strike - Freeze or Demolishing Strike - Expert

Demolishing Strike → Heavy Attack

Uses Fatal Cleave after Demolishing Strike. Removes all shields, but reduces damage taken and grants Stagger Immunity.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Turning Strike

3 Trait Points · needs Clean Cut

Light Attack → Light Attack → Light Attack → Block

After Sunder, strikes back, dealing damage and inflicting Knockback. Briefly blocks incoming attacks while active. Successfully blocking an attack increases your damage for 6 seconds. Guard stance breaks when receiving a Fatal Attack. Combos into Sweeping Slash with [Heavy Attack].

Cross Slash

3 Trait Points · needs Fortified Shields

Light Attack → Heavy Attack

Combos from Arc Slash Deals increased damage while shielded. If a shield granted through a greatsword skill is active, can combo into Demolishing Strike with [Light Attack].

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Warrior's Cry

3 Trait Points · needs Rampage · pick one with Frostfang

(Unbridled Might triggered on Final Cleave) → Heavy Attack → Heavy Attack

Warrior's Cry becomes available when Unbridled Might triggers on Final Cleave. Consumes HP to deal damage in a wide area. Does not receive damage and grants Stagger Immunity while attacking. After use, enters Berserk for 30 seconds.

Stagger Immunity, Berserk

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Berserk: Activates Unbridled Might regardless of Resolve stacks.

Vengeful Rush

3 Trait Points · needs Cleaving Art

Fatal Cleave → Heavy Attack

Vengeful Rush becomes available after Fatal Cleave while HP is 50% or lower. Reduces damage taken for 30 seconds upon use. Charges toward an enemy and deals damage in a wide area, inflicting Knockdown. Grants Immortal and Stagger Immunity during the attack. (30 second cooldown)

Knockdown, Immortal, Stagger Immunity

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Immortal: While Immortal is active, HP cannot fall below 1.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Passive perks · 25

Greatsword Proficiency

Open from the start

Allows you to equip this weapon type.

Unbridled Might

1 Trait Point · needs Sweeping Slash

Arc Slash, Chain Slash, and Sunder grant a Resolve stack on hit (2 stacks if charged). Skills triggered by Unbridled Might cannot grant Resolve.

Resolve

Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.

Retaliate

1 Trait Point · needs Pommel Strike

If Pommel Strike hits right after a successful Blade Guard, the gained shield's strength increases, and its duration extends to 30 seconds. This effect does not apply if a shield granted by Pommel Strike is already active.

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Armor Break

1 Trait Point · needs Unbridled Might · pick one with Frozen Veins

When Unbridled Might is triggered by Vertical Slash, Rising Slash, or Final Cleave, briefly increases Stagger power.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Frozen Veins

1 Trait Point · needs Unbridled Might · pick one with Armor Break

When Unbridled Might is triggered by Arc Slash or Chain Slash, it deals increased damage and increases the enemy's Freeze gauge.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Armor Break II

1 Trait Point · needs Armor Break

When Unbridled Might is triggered by Vertical Slash, Rising Slash, or Final Cleave, increases the damage for 2 seconds.

Frozen Veins II

1 Trait Point · needs Frozen Veins

When Unbridled Might is triggered by Arc Slash or Chain Slash, it triggers an additional attack.

Demolishing Strike - Freeze

2 Trait Points · needs Demolishing Strike · pick one with Demolishing Strike - Expert

Demolishing Strike increases the enemy's Freeze gauge.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Iron Balance

1 Trait Point · needs Armor Break II or Frozen Veins II

Resolve can be stacked if Vertical Slash, Rising Slash, or Final Cleave lands successfully.

Resolve

Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.

Lightweight Upgrade

1 Trait Point · needs Swift Cut · pick one with Heavyweight Upgrade

At the start of Blade Guard, grants a shield for 5 seconds if no shield from Brace is active.

Heavyweight Upgrade

1 Trait Point · needs Swift Cut · pick one with Lightweight Upgrade

Increases the strength of a shield granted by Brace.

Chain Slash Combo

1 Trait Point · needs Frosted Gleam

After Colossal Thrust, uses [Light Attack] to combo into Chain Slash.

Swift Cut - Freeze

2 Trait Points · needs Physical PEN · pick one with Swift Cut - Neutralize

Swift Cut increases the enemy's Freeze gauge.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Swift Cut - Neutralize

2 Trait Points · needs Physical PEN · pick one with Swift Cut - Freeze

Swift Cut triggers an additional attack that deals increased damage to Exhausted targets.

Exhaust

Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.

Carve Up

2 Trait Points · needs Brawl · pick one with Clean Sweep

Vertical Slash triggers an additional hit. The additional hit does not inflict Stagger. Grants Resolve on hit if Unbridled Might has not been triggered.

Resolve

Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.

Clean Sweep

2 Trait Points · needs Brawl · pick one with Carve Up

Light Attack → Light Attack → Heavy Attack → Heavy Attack → Heavy Attack → Heavy Attack

After the second hit of Sweeping Slash, consumes additional SP to repeat the 2-hit combo again.

Clean Cut

2 Trait Points · needs Carve Up or Clean Sweep

When fully charged, Vertical Slash, Rising Slash, and Final Cleave deal increased damage to Frozen enemies.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Fortified Shields

1 Trait Point · needs Crisis Response

Shield Multiplier +200

Increases the strength of all shields.

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Brace

Open from the start

Gaining a shield through a greatsword skill grants Stagger Immunity when hit. Using Arc Slash, Sunder, or Vertical Slash grants a shield for 5 seconds if no shield from Brace is active. Shield strength scales with Max HP.

Shield, Stagger Immunity

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Momentum Lock

2 Trait Points · needs Turning Strike

When Unbridled Might triggers, only 3 Resolve stacks are consumed instead of all stacks.

Resolve

Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.

Cleaving Art

2 Trait Points · needs Rain Cleave · pick one with Downpour Slash

Fatal Cleave consumes HP to deal more damage. Gains Immortal and Stagger Immunity during the attack.

Immortal

Immortal: While Immortal is active, HP cannot fall below 1.

Passive II perks · 5

Frosted Gleam

3 Trait Points · needs Greatsword Mastery or Uncontrollable Power

Sweeping Slash increases the enemy's Freeze gauge. Briefly enables Final Cleave when Sweeping Slash inflicts Freeze or hits a Frozen target.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Brawl

3 Trait Points · needs Chain Slash Combo

Colossal Thrust and Leaping Strike grant 1 Resolve stack on hit. Sunder grants 2 Resolve stacks on hit, or 4 stacks when fully charged.

Resolve

Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.

Rampage

3 Trait Points · needs Momentum Lock

(Unbridled Might triggered on Final Cleave) → Heavy Attack

When Unbridled Might triggers on Final Cleave, unleashes an additional fully charged Final Cleave at no SP cost.

Frostfang

3 Trait Points · needs Rampage · pick one with Warrior's Cry

When fully charged, Rising Slash triggers an additional long-range attack that increases the enemy's Freeze gauge. Grants 5 Resolve stacks when the attack inflicts Freeze or hits a Frozen target.

Freeze, Resolve

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.

Waterspout

3 Trait Points · needs Downpour Slash

Rain Cleave increases the enemy's Freeze gauge. When Rain Cleave inflicts Freeze or hits a Frozen target, Rising Slash briefly becomes fully charged.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stat bonuses · 1

Greatsword items

Every greatsword in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Warrior weapons

Warrior Greatsword FAQ

How many perks does the Warrior's Greatsword have?

55: 24 active skills, 30 passives and 1 stat bonuses. 15 are open from the start; the others cost 1 to 3 Trait Points each, and 8 rows make you pick one of two or three.

How many Trait Points does the whole Greatsword tree cost?

60 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which greatswords can I get?

8 in Early Access: Scattered Mist (Epic, item level 60), Gyldenlord's Proxy (Epic, item level 45), Fallen Margrave (Rare, item level 30), Covenant Greatsword (Rare, item level 15), Corrupt Meliot's Greatsword (Rare, item level 14), Royal Army Greatsword (Uncommon, item level 10) and more.

From the game files: Early Access · build 26495283