Arc Slash
Open from the start
Hold Light AttackAn arcing slash that deals damage in a wide area. Increases forward range and damage when fully charged.

The Warrior's Greatsword perk tree has 55 perks: 24 active skills, 30 passives and 1 stat bonuses. 15 are open from the start; the rest cost Trait Points (60 for the whole tree, our count).
A slow but devastating warrior who delivers crushing blows through charged attacks. They withstand enemy assaults and deliver counters with overwhelming force.
Traits: Weakens and neutralizes enemies, or empowers themselves to reduce charge times and strike faster.
Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

The game's own previews from the perk window. Point at one, or tap it, to play.
























Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.
Open from the start
Hold Light AttackAn arcing slash that deals damage in a wide area. Increases forward range and damage when fully charged.
Open from the start · needs Arc Slash
Hold Light Attack → Light AttackAn arcing slash that deals damage in a wide area. Increases forward range and damage when fully charged.
Open from the start · needs Chain Slash
Hold Light Attack → Light Attack → Light AttackDelivers a diagonal slash. Charging the attack briefly reduces damage taken and increases its forward range and damage.
1 Trait Point · needs Greatsword Proficiency
Light Attack → Light Attack → Heavy Attack → Heavy AttackPerforms a 2-hit combo after Chain Slash. Delivers a swift, wide-ranging attack. Grants a shield for 5 seconds if no shield from Brace is active.
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
1 Trait Point · needs Greatsword Proficiency
(While holding Block ) Heavy AttackOn hit, grants a shield for 15 seconds. Shield strength scales with Max HP. This effect does not trigger if you already have a shield from Pommel Strike.
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
Open from the start · needs Arc Slash
(While Sprint sprinting) Light AttackPerforms a swift leap attack. Grants Stagger Immunity during the leap. Combos into Vertical Slash.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
Open from the start · needs Arc Slash
→ Light Attack or Heavy AttackStrikes downward with the greatsword while airborne.
1 Trait Point · needs Retaliate
(While shielded) Block, (On hit) Light AttackGaining a shield through a greatsword skill allows the use of Demolishing Strike. Blocks an enemy attack with Blade Guard, then counterattacks to deal damage and inflict Stagger. Reduces damage taken and grants Stagger Immunity while attacking.
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
Open from the start
Hold Heavy AttackA vertical slash that deals damage over a long area and breaks guard. Increases forward range and damage when fully charged.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Open from the start · needs Vertical Slash
Hold Heavy Attack → Heavy AttackA vertical slash that deals damage over a long area and breaks guard. Increases forward range and damage when fully charged.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Open from the start · needs Rising Slash
Hold Heavy Attack → Heavy Attack → Heavy AttackA vertical slash that deals damage over a long area and breaks guard. Increases forward range and damage when fully charged.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Open from the start · needs Vertical Slash
Heavy Attack → Light AttackAttacks quickly during Vertical Slash, dealing damage and inflicting Stagger.Breaks enemy guard.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start · needs Riposte
Heavy Attack → Light Attack → Light AttackKicks the enemy and inflicts Stagger. Briefly grants Stagger Immunity while attacking.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
2 Trait Points · needs Fatal Cleave
Demolishing Strike → Light AttackCombos from Demolishing Strike. Performs a swift strike that increases the enemy's Exhaust gauge.
Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.
Open from the start
Hold BlockBlocks frontal attacks while slowly moving. Cannot block Fatal Attacks.
Block: Blocks frontal attacks. Cannot block attacks that break guard.
Open from the start
Evade EvadeDodges swiftly in the chosen direction.
Open from the start · needs Evade
→ Light AttackPerforms a swift thrust after evading.
2 Trait Points · needs Cross Slash
Light Attack → Heavy Attack → Heavy AttackCombos from Cross Slash. Breaks guard and inflicts Knockdown on hit. Increases damage while shielded.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
2 Trait Points · needs Rain Cleave · pick one with Cleaving Art
Light Attack → Heavy Attack → Heavy Attack → Heavy AttackRain Cleave can be used one additional time.
3 Trait Points · needs Demolishing Strike - Freeze or Demolishing Strike - Expert
Demolishing Strike → Heavy AttackUses Fatal Cleave after Demolishing Strike. Removes all shields, but reduces damage taken and grants Stagger Immunity.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
3 Trait Points · needs Clean Cut
Light Attack → Light Attack → Light Attack → BlockAfter Sunder, strikes back, dealing damage and inflicting Knockback. Briefly blocks incoming attacks while active. Successfully blocking an attack increases your damage for 6 seconds. Guard stance breaks when receiving a Fatal Attack. Combos into Sweeping Slash with [Heavy Attack].
3 Trait Points · needs Fortified Shields
Light Attack → Heavy AttackCombos from Arc Slash Deals increased damage while shielded. If a shield granted through a greatsword skill is active, can combo into Demolishing Strike with [Light Attack].
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
3 Trait Points · needs Rampage · pick one with Frostfang
(Unbridled Might triggered on Final Cleave) → Heavy Attack → Heavy AttackWarrior's Cry becomes available when Unbridled Might triggers on Final Cleave. Consumes HP to deal damage in a wide area. Does not receive damage and grants Stagger Immunity while attacking. After use, enters Berserk for 30 seconds.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
Berserk: Activates Unbridled Might regardless of Resolve stacks.
3 Trait Points · needs Cleaving Art
Fatal Cleave → Heavy AttackVengeful Rush becomes available after Fatal Cleave while HP is 50% or lower. Reduces damage taken for 30 seconds upon use. Charges toward an enemy and deals damage in a wide area, inflicting Knockdown. Grants Immortal and Stagger Immunity during the attack. (30 second cooldown)
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Immortal: While Immortal is active, HP cannot fall below 1.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
Open from the start
Allows you to equip this weapon type.
1 Trait Point · needs Sweeping Slash
Arc Slash, Chain Slash, and Sunder grant a Resolve stack on hit (2 stacks if charged). Skills triggered by Unbridled Might cannot grant Resolve.
Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
1 Trait Point · needs Pommel Strike
If Pommel Strike hits right after a successful Blade Guard, the gained shield's strength increases, and its duration extends to 30 seconds. This effect does not apply if a shield granted by Pommel Strike is already active.
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
1 Trait Point · needs Unbridled Might · pick one with Frozen Veins
When Unbridled Might is triggered by Vertical Slash, Rising Slash, or Final Cleave, briefly increases Stagger power.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
1 Trait Point · needs Unbridled Might · pick one with Armor Break
When Unbridled Might is triggered by Arc Slash or Chain Slash, it deals increased damage and increases the enemy's Freeze gauge.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Armor Break
When Unbridled Might is triggered by Vertical Slash, Rising Slash, or Final Cleave, increases the damage for 2 seconds.
1 Trait Point · needs Frozen Veins
When Unbridled Might is triggered by Arc Slash or Chain Slash, it triggers an additional attack.
2 Trait Points · needs Demolishing Strike · pick one with Demolishing Strike - Expert
Demolishing Strike increases the enemy's Freeze gauge.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
2 Trait Points · needs Demolishing Strike · pick one with Demolishing Strike - Freeze
Demolishing Strike no longer costs SP.
1 Trait Point · needs Armor Break II or Frozen Veins II
Resolve can be stacked if Vertical Slash, Rising Slash, or Final Cleave lands successfully.
Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
2 Trait Points · needs Iron Balance · pick one with Uncontrollable Power
Increases the attack speed of Arc Slash and Chain Slash.
2 Trait Points · needs Iron Balance · pick one with Greatsword Mastery
Vertical Slash charges faster.
1 Trait Point · needs Swift Cut · pick one with Heavyweight Upgrade
At the start of Blade Guard, grants a shield for 5 seconds if no shield from Brace is active.
1 Trait Point · needs Swift Cut · pick one with Lightweight Upgrade
Increases the strength of a shield granted by Brace.
1 Trait Point · needs Frosted Gleam
After Colossal Thrust, uses [Light Attack] to combo into Chain Slash.
2 Trait Points · needs Physical PEN · pick one with Swift Cut - Neutralize
Swift Cut increases the enemy's Freeze gauge.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
2 Trait Points · needs Physical PEN · pick one with Swift Cut - Freeze
Swift Cut triggers an additional attack that deals increased damage to Exhausted targets.
Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.
2 Trait Points · needs Brawl · pick one with Clean Sweep
Vertical Slash triggers an additional hit. The additional hit does not inflict Stagger. Grants Resolve on hit if Unbridled Might has not been triggered.
Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
2 Trait Points · needs Swift Cut - Freeze or Swift Cut - Neutralize
While HP is 50% or lower, increases the shield strength granted by Retaliate.
2 Trait Points · needs Carve Up or Clean Sweep
When fully charged, Vertical Slash, Rising Slash, and Final Cleave deal increased damage to Frozen enemies.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Crisis Response
Shield Multiplier +200
Increases the strength of all shields.
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
Open from the start
Gaining a shield through a greatsword skill grants Stagger Immunity when hit. Using Arc Slash, Sunder, or Vertical Slash grants a shield for 5 seconds if no shield from Brace is active. Shield strength scales with Max HP.
Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
2 Trait Points · needs Turning Strike
When Unbridled Might triggers, only 3 Resolve stacks are consumed instead of all stacks.
Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
2 Trait Points · needs Rain Cleave · pick one with Downpour Slash
Fatal Cleave consumes HP to deal more damage. Gains Immortal and Stagger Immunity during the attack.
Immortal: While Immortal is active, HP cannot fall below 1.
3 Trait Points · needs Greatsword Mastery or Uncontrollable Power
Sweeping Slash increases the enemy's Freeze gauge. Briefly enables Final Cleave when Sweeping Slash inflicts Freeze or hits a Frozen target.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
3 Trait Points · needs Chain Slash Combo
Colossal Thrust and Leaping Strike grant 1 Resolve stack on hit. Sunder grants 2 Resolve stacks on hit, or 4 stacks when fully charged.
Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
3 Trait Points · needs Momentum Lock
(Unbridled Might triggered on Final Cleave) → Heavy AttackWhen Unbridled Might triggers on Final Cleave, unleashes an additional fully charged Final Cleave at no SP cost.
3 Trait Points · needs Rampage · pick one with Warrior's Cry
When fully charged, Rising Slash triggers an additional long-range attack that increases the enemy's Freeze gauge. Grants 5 Resolve stacks when the attack inflicts Freeze or hits a Frozen target.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Resolve: Resolve grants charged attacks a chance to trigger instantly. The chance increases with each Resolve stack and is guaranteed at 5 stacks. All stacks are removed when the effect triggers.
3 Trait Points · needs Downpour Slash
Rain Cleave increases the enemy's Freeze gauge. When Rain Cleave inflicts Freeze or hits a Frozen target, Rising Slash briefly becomes fully charged.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Every greatsword in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.
55: 24 active skills, 30 passives and 1 stat bonuses. 15 are open from the start; the others cost 1 to 3 Trait Points each, and 8 rows make you pick one of two or three.
60 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).
8 in Early Access: Scattered Mist (Epic, item level 60), Gyldenlord's Proxy (Epic, item level 45), Fallen Margrave (Rare, item level 30), Covenant Greatsword (Rare, item level 15), Corrupt Meliot's Greatsword (Rare, item level 14), Royal Army Greatsword (Uncommon, item level 10) and more.
From the game files: Early Access · build 26495283