ArcheAge Chronicles Data
Gladius

Warrior weapon

Gladius

Not in Early Access yet53 perks20 skill previewsWarrior

The Warrior's Gladius perk tree has 53 perks: 20 active skills, 31 passives and 2 stat bonuses. 16 are open from the start; the rest cost Trait Points (46 for the whole tree, our count). Not in Early Access yet.

Gladius
Warrior weapon · not in Early Access yet
Not in Early Access yet
Perks53
Open from the start16
Active skills20
Passives31
Stat bonuses2
Skill previews20
Early Access · build 26495283

Not in Early Access yet. The Gladius is in the game files but not in the game you can play now. The class-select screen: "Coming soon."

A swift warrior who overwhelms foes with a relentless flurry of strikes. Through a cycle of offense and defense, they build deadly combos that finish with a devastating strike.

Traits: Opens enemies to attack with shield throws and sustains pressure through Poison and Burn effects.

Gladius perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Crosscut
Active · Open from the start
Crosscut
How to use
Light Attack → Light Attack
Performs up to two Crosscuts. Deals low damage, but combos into various follow-up attacks.

Gladius skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Crosscut
Crosscut
Active · Gladius
Light Attack → Light Attack
Cutthroat
Cutthroat
Active · Gladius
(On a downed target) Light Attack
Steel Rend
Steel Rend
Active · Gladius
(During Steel Rend) Heavy Attack
Shield Assault
Shield Assault
Active · Gladius
→ Heavy Attack
Shield Rush
Shield Rush
Active · Gladius
(While Sprint sprinting) Light Attack
Gladiator's Strike
Gladiator's Strike
Active · Gladius
(On Counter Bash hit) Heavy Attack
Refined Sword Arts
Refined Sword Arts
Active · Gladius
Light Attack → Light Attack → Block → Heavy Attack → Heavy Attack
Heavy Thrust
Heavy Thrust
Active · Gladius
Heavy Attack
Falling Slash
Falling Slash
Active · Gladius
→ Light Attack or Heavy Attack
Retaliating Thrust
Retaliating Thrust
Active · Gladius
(On Bulwark Thrust hit) → Heavy Attack
Slicing Flurry
Slicing Flurry
Active · Gladius
Light Attack → Block → Heavy Attack
Blade Rush
Blade Rush
Active · Gladius
Light Attack → Block → Light Attack → Heavy Attack
Shield Bellow
Shield Bellow
Active · Gladius
Light Attack → Block → Light Attack → Block → Heavy Attack
Execution
Execution
Active · Gladius
Light Attack → Block → Light Attack → Block → Light Attack → Heavy Attack
Shield Bash
Shield Bash
Active · Gladius
Block
Counter Bash
Counter Bash
Active · Gladius
(After parry) Light Attack
Block
Block
Active · Gladius
Hold Block
Bulwark Thrust
Bulwark Thrust
Active · Gladius
(While holding Block ) Light Attack
Shield Throw
Shield Throw
Active · Gladius
(While holding ) Hold Heavy Attack
Evade
Evade
Active · Gladius
Evade

Every Gladius perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 20

Crosscut

Open from the start

Light Attack → Light Attack

Performs up to two Crosscuts. Deals low damage, but combos into various follow-up attacks.

Cutthroat

Open from the start · needs Crosscut

(On a downed target) Light Attack

Strikes a downed target.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Steel Rend

1 Trait Point · needs Gladius Proficiency

(During Steel Rend) Heavy Attack

Briefly becomes available when Slicing Flurry, Blade Rush, Shield Bellow, or Execution hit. The duration varies depending on the triggering skill and can be used at range.

Steel Rend

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Shield Assault

1 Trait Point · needs Gladius Proficiency

→ Heavy Attack

Charges forward with the shield, dealing damage and inflicting Stagger. Grants Stagger Immunity while charging.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shield Rush

Open from the start · needs Crosscut

(While Sprint sprinting) Light Attack

Slams the shield while rushing forward.

Gladiator's Strike

1 Trait Point · needs Steel Rend

(On Counter Bash hit) Heavy Attack

Performs a powerful counterattack that deals damage and inflicts Knockdown.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Refined Sword Arts

2 Trait Points · needs Gladiator's Strike

Light Attack → Light Attack → Block → Heavy Attack → Heavy Attack

Shield Throw becomes available after landing the second attack of Crosscut followed by Shield Bash and Heavy Thrust.

Heavy Thrust

Open from the start

Heavy Attack

Executes a powerful thrust that inflicts Staggers and Breaks enemy guard.

Stagger & Knockback, Guard Break

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Falling Slash

Open from the start · needs Crosscut or Heavy Thrust

→ Light Attack or Heavy Attack

Jumps into the air and strikes down.

Retaliating Thrust

1 Trait Point · needs Resounding Shield

(On Bulwark Thrust hit) → Heavy Attack

Steps back from a defensive stance before delivering a deadly thrust.

Slicing Flurry

Open from the start · needs Heavy Thrust

Light Attack → Block → Heavy Attack

Rapidly charges forward, striking enemies in its path and inflicting Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Blade Rush

Open from the start · needs Heavy Thrust

Light Attack → Block → Light Attack → Heavy Attack

Unleashes a flurry of sword attacks that inflict Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shield Bellow

Open from the start · needs Heavy Thrust

Light Attack → Block → Light Attack → Block → Heavy Attack

Slams the shield, dealing damage to nearby enemies and inflicting Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Execution

Open from the start · needs Heavy Thrust

Light Attack → Block → Light Attack → Block → Light Attack → Heavy Attack

Deals significant damage to a single target and inflicts Knockdown.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Shield Bash

Open from the start

Block

Strikes with the shield when beginning a parry or block. A successful Parry negates damage and inflicts Stagger.

Parry, Stagger & Knockback

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Counter Bash

Open from the start · needs Shield Bash

(After parry) Light Attack

A successful Parry briefly enables a counterattack.

Parry

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Block

Open from the start

Hold Block

Parry frontal attacks and transitions to a defensive stance. Moves slowly while blocking.

Block, Parry

Block: Blocks frontal attacks. Cannot block attacks that break guard.

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Bulwark Thrust

Open from the start · needs Block

(While holding Block ) Light Attack

Thrusts forward while blocking frontal attacks. Cannot block Fatal Attacks.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Shield Throw

Open from the start · needs Block

(While holding ) Hold Heavy Attack

Throws the shield to deal damage and inflict Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Evade

Open from the start

Evade

Dodges swiftly in the chosen direction.

Passive perks · 31

Gladius Proficiency

Open from the start

Allows you to equip this weapon type.

Resounding Shield

1 Trait Point · needs Shield Assault

(On Shield Rush hit) Heavy Attack

On Shield Rush hit, Shield Bellow can be instantly used.

Shield Burst

1 Trait Point · needs Shield Assault

Shield Throw deals damage to nearby enemies.

Shield Rebound

1 Trait Point · needs Shield Burst

Shield Throw can be used repeatedly on hit. Press [Block] to use Shield Throw.

Ready Toss

1 Trait Point · needs Shield Burst

After Shield Assault or Shield Bellow, grants instant Shield Throw by [Block] blocking within a short time.

Slicing Flurry Mastery

1 Trait Point · needs Fog ATK · pick one with Blade Rush Mastery

Increases the damage of Slicing Flurry.

Assail

1 Trait Point · needs Retaliating Thrust

Cutthroat restores HP. Triggers once over a long interval.

Shield Throw - Burn

3 Trait Points · needs Shield Rebound or Ready Toss

Shield Throw increases the enemy's Burn gauge and scales more heavily with Fire ATK.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Slicing Flurry Mastery II

1 Trait Point · needs Slicing Flurry Mastery

On Slicing Flurry hit, increases Steel Rend damage.

Steel Rend

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Blade Rush Mastery II

1 Trait Point · needs Blade Rush Mastery

On Blade Rush hit, increases Steel Rend damage.

Steel Rend

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Merciless

1 Trait Point · needs Assail

On Retaliating Thrust hit, Execution becomes available for a short time.

Blade Rush Mastery III

2 Trait Points · needs Blade Rush Mastery II

Blade Rush has a chance to trigger an additional hit.

Execution - Burn

1 Trait Point · needs Merciless · pick one with Execution - Poison

Execution increases the enemy's Burn gauge.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Execution - Poison

1 Trait Point · needs Merciless · pick one with Execution - Burn

Execution increases the enemy's Poison gauge.

Poison

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Effortless Throw

1 Trait Point · needs Fire ATK

Reduces the SP cost of Shield Throw.

Steel Rend - Poison

1 Trait Point · needs Slicing Flurry Mastery III or Blade Rush Mastery III

Steel Rend increases the enemy's Poison gauge.

Poison, Steel Rend

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Bulwark

1 Trait Point · needs Effortless Throw · pick one with Kindle

Significantly increases Physical and Magic DEF while blocking.

Kindle

1 Trait Point · needs Effortless Throw · pick one with Bulwark

Shield Bellow significantly increases your Fire ATK.

Relentless Rend

1 Trait Point · needs Steel Rend - Poison · pick one with Rusty Armor, Thorned Armor

Steel Rend no longer costs SP.

Steel Rend

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Rusty Armor

1 Trait Point · needs Steel Rend - Poison · pick one with Relentless Rend, Thorned Armor

Steel Rend increases Poison gauge more quickly.

Poison, Steel Rend

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Thorned Armor

1 Trait Point · needs Steel Rend - Poison · pick one with Relentless Rend, Rusty Armor

Steel Rend deals increased damage and breaks enemy guard.

Guard Break, Steel Rend

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Centurion's Roar

1 Trait Point · needs Morale Boost

When Morale Boost expires, grants temporary HP to self and nearby party members.

Morale Boost

Morale Boost: Execution increases Physical and Magic Crit for you and nearby allies for 6 seconds.

Bulwark II

2 Trait Points · needs Bulwark

Bulwark's effect briefly remains active after blocking ends.

Bulwark

Bulwark: Increases Physical DEF and Magic DEF while blocking.

Kindle II

2 Trait Points · needs Kindle

Increases Kindle duration.

Kindle

Kindle: Increases Fire ATK for 5 seconds when using Shield Bellow.

Crushing Blows

2 Trait Points · needs Relentless Rend or Rusty Armor or Thorned Armor

(When Crushing Blows is available) Hold Heavy Attack

Steel Rend grants Onset. At maximum stacks, consumes all stacks to activate Crushing Blows.

Onset, Steel Rend, Crushing Blows

Onset: When Steel Rend hits, briefly grants Onset. At maximum stacks, all stacks are consumed to perform Crushing Blows.

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Crushing Blows: When Steel Rend hits, grants Crushing Blows for 20 seconds, stacking up to 10 times. At maximum stacks, all stacks are consumed to unleash a devastating attack. Hold [Heavy Attack] at 10 stacks to activate Crushing Blows.

Infernal Domain

2 Trait Points · needs Bulwark II or Kindle II

When attacking Burning enemies, Shield Assault creates a flaming field that deals continuous damage. The field remains for a short time and does not increase the enemy's Burn gauge.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Venomous Gladiator

3 Trait Points · needs Crushing Blows

A critical hit with Steel Rend grants 4 Onset stacks. Crushing Blows grants Stagger Immunity and increases the enemy's Poison gauge.

Onset, Stagger Immunity, Poison, Steel Rend, Crushing Blows

Onset: When Steel Rend hits, briefly grants Onset. At maximum stacks, all stacks are consumed to perform Crushing Blows.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds

Crushing Blows: When Steel Rend hits, grants Crushing Blows for 20 seconds, stacking up to 10 times. At maximum stacks, all stacks are consumed to unleash a devastating attack. Hold [Heavy Attack] at 10 stacks to activate Crushing Blows.

Scorching Rebound

3 Trait Points · needs Infernal Domain

Shield Throw pierces through enemies. When inflicting Burn, the target explodes, dealing damage in a wide area.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stat bonuses · 2

Gladius items

Every gladius in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Warrior weapons

Warrior Gladius FAQ

How many perks does the Warrior's Gladius have?

53: 20 active skills, 31 passives and 2 stat bonuses. 16 are open from the start; the others cost 1 to 3 Trait Points each, and 4 rows make you pick one of two or three.

How many Trait Points does the whole Gladius tree cost?

46 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Is the Gladius in ArcheAge Chronicles?

Not in Early Access yet. It is in the game files for the Warrior, and the class-select screen says "Coming soon.".

From the game files: Early Access · build 26495283