Crosscut
Open from the start
Light Attack → Light AttackPerforms up to two Crosscuts. Deals low damage, but combos into various follow-up attacks.

The Warrior's Gladius perk tree has 53 perks: 20 active skills, 31 passives and 2 stat bonuses. 16 are open from the start; the rest cost Trait Points (46 for the whole tree, our count). Not in Early Access yet.
Not in Early Access yet. The Gladius is in the game files but not in the game you can play now. The class-select screen: "Coming soon."
A swift warrior who overwhelms foes with a relentless flurry of strikes. Through a cycle of offense and defense, they build deadly combos that finish with a devastating strike.
Traits: Opens enemies to attack with shield throws and sustains pressure through Poison and Burn effects.
Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

The game's own previews from the perk window. Point at one, or tap it, to play.




















Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.
Open from the start
Light Attack → Light AttackPerforms up to two Crosscuts. Deals low damage, but combos into various follow-up attacks.
Open from the start · needs Crosscut
(On a downed target) Light AttackStrikes a downed target.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
1 Trait Point · needs Gladius Proficiency
(During Steel Rend) Heavy AttackBriefly becomes available when Slicing Flurry, Blade Rush, Shield Bellow, or Execution hit. The duration varies depending on the triggering skill and can be used at range.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
1 Trait Point · needs Gladius Proficiency
→ Heavy AttackCharges forward with the shield, dealing damage and inflicting Stagger. Grants Stagger Immunity while charging.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start · needs Crosscut
(While Sprint sprinting) Light AttackSlams the shield while rushing forward.
1 Trait Point · needs Steel Rend
(On Counter Bash hit) Heavy AttackPerforms a powerful counterattack that deals damage and inflicts Knockdown.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
2 Trait Points · needs Gladiator's Strike
Light Attack → Light Attack → Block → Heavy Attack → Heavy AttackShield Throw becomes available after landing the second attack of Crosscut followed by Shield Bash and Heavy Thrust.
Open from the start
Heavy AttackExecutes a powerful thrust that inflicts Staggers and Breaks enemy guard.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Open from the start · needs Crosscut or Heavy Thrust
→ Light Attack or Heavy AttackJumps into the air and strikes down.
1 Trait Point · needs Resounding Shield
(On Bulwark Thrust hit) → Heavy AttackSteps back from a defensive stance before delivering a deadly thrust.
Open from the start · needs Heavy Thrust
Light Attack → Block → Heavy AttackRapidly charges forward, striking enemies in its path and inflicting Stagger.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start · needs Heavy Thrust
Light Attack → Block → Light Attack → Heavy AttackUnleashes a flurry of sword attacks that inflict Knockback.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start · needs Heavy Thrust
Light Attack → Block → Light Attack → Block → Heavy AttackSlams the shield, dealing damage to nearby enemies and inflicting Knockback.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start · needs Heavy Thrust
Light Attack → Block → Light Attack → Block → Light Attack → Heavy AttackDeals significant damage to a single target and inflicts Knockdown.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Open from the start
BlockStrikes with the shield when beginning a parry or block. A successful Parry negates damage and inflicts Stagger.
Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start · needs Shield Bash
(After parry) Light AttackA successful Parry briefly enables a counterattack.
Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.
Open from the start
Hold BlockParry frontal attacks and transitions to a defensive stance. Moves slowly while blocking.
Block: Blocks frontal attacks. Cannot block attacks that break guard.
Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.
Open from the start · needs Block
(While holding Block ) Light AttackThrusts forward while blocking frontal attacks. Cannot block Fatal Attacks.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Open from the start · needs Block
(While holding ) Hold Heavy AttackThrows the shield to deal damage and inflict Stagger.
Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Open from the start
EvadeDodges swiftly in the chosen direction.
Open from the start
Allows you to equip this weapon type.
1 Trait Point · needs Shield Assault
(On Shield Rush hit) Heavy AttackOn Shield Rush hit, Shield Bellow can be instantly used.
1 Trait Point · needs Shield Burst
Shield Throw can be used repeatedly on hit. Press [Block] to use Shield Throw.
1 Trait Point · needs Shield Burst
After Shield Assault or Shield Bellow, grants instant Shield Throw by [Block] blocking within a short time.
1 Trait Point · needs Fog ATK · pick one with Blade Rush Mastery
Increases the damage of Slicing Flurry.
1 Trait Point · needs Fog ATK · pick one with Slicing Flurry Mastery
Increases the damage of Blade Rush.
1 Trait Point · needs Retaliating Thrust
Cutthroat restores HP. Triggers once over a long interval.
3 Trait Points · needs Shield Rebound or Ready Toss
Shield Throw increases the enemy's Burn gauge and scales more heavily with Fire ATK.
Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Slicing Flurry Mastery
On Slicing Flurry hit, increases Steel Rend damage.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
1 Trait Point · needs Blade Rush Mastery
On Blade Rush hit, increases Steel Rend damage.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
1 Trait Point · needs Assail
On Retaliating Thrust hit, Execution becomes available for a short time.
2 Trait Points · needs Slicing Flurry Mastery II
Slicing Flurry no longer costs SP.
2 Trait Points · needs Blade Rush Mastery II
Blade Rush has a chance to trigger an additional hit.
1 Trait Point · needs Merciless · pick one with Execution - Poison
Execution increases the enemy's Burn gauge.
Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Merciless · pick one with Execution - Burn
Execution increases the enemy's Poison gauge.
Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
1 Trait Point · needs Slicing Flurry Mastery III or Blade Rush Mastery III
Steel Rend increases the enemy's Poison gauge.
Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
2 Trait Points · needs Execution - Burn or Execution - Poison
Execution briefly increases Physical and Magic Crit for self and nearby party members.
1 Trait Point · needs Effortless Throw · pick one with Kindle
Significantly increases Physical and Magic DEF while blocking.
1 Trait Point · needs Effortless Throw · pick one with Bulwark
Shield Bellow significantly increases your Fire ATK.
1 Trait Point · needs Steel Rend - Poison · pick one with Rusty Armor, Thorned Armor
Steel Rend no longer costs SP.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
1 Trait Point · needs Steel Rend - Poison · pick one with Relentless Rend, Thorned Armor
Steel Rend increases Poison gauge more quickly.
Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
1 Trait Point · needs Steel Rend - Poison · pick one with Relentless Rend, Rusty Armor
Steel Rend deals increased damage and breaks enemy guard.
Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
1 Trait Point · needs Morale Boost
When Morale Boost expires, grants temporary HP to self and nearby party members.
Morale Boost: Execution increases Physical and Magic Crit for you and nearby allies for 6 seconds.
2 Trait Points · needs Bulwark
Bulwark's effect briefly remains active after blocking ends.
Bulwark: Increases Physical DEF and Magic DEF while blocking.
2 Trait Points · needs Kindle
Increases Kindle duration.
Kindle: Increases Fire ATK for 5 seconds when using Shield Bellow.
2 Trait Points · needs Relentless Rend or Rusty Armor or Thorned Armor
(When Crushing Blows is available) Hold Heavy AttackSteel Rend grants Onset. At maximum stacks, consumes all stacks to activate Crushing Blows.
Onset: When Steel Rend hits, briefly grants Onset. At maximum stacks, all stacks are consumed to perform Crushing Blows.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
Crushing Blows: When Steel Rend hits, grants Crushing Blows for 20 seconds, stacking up to 10 times. At maximum stacks, all stacks are consumed to unleash a devastating attack. Hold [Heavy Attack] at 10 stacks to activate Crushing Blows.
2 Trait Points · needs Bulwark II or Kindle II
When attacking Burning enemies, Shield Assault creates a flaming field that deals continuous damage. The field remains for a short time and does not increase the enemy's Burn gauge.
Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
3 Trait Points · needs Crushing Blows
A critical hit with Steel Rend grants 4 Onset stacks. Crushing Blows grants Stagger Immunity and increases the enemy's Poison gauge.
Onset: When Steel Rend hits, briefly grants Onset. At maximum stacks, all stacks are consumed to perform Crushing Blows.
Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.
Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Steel Rend: Unleashes waves of sword energy at distant targets. Steel Rend becomes available for a short time when Slicing Flurry, Blade Rush, Shield Bellow, or Execution lands. The availability duration varies based on the preceding skill. Slicing Flurry: 2 seconds Blade Rush: 4 seconds Shield Bellow: 5 seconds Execution: 8 seconds
Crushing Blows: When Steel Rend hits, grants Crushing Blows for 20 seconds, stacking up to 10 times. At maximum stacks, all stacks are consumed to unleash a devastating attack. Hold [Heavy Attack] at 10 stacks to activate Crushing Blows.
3 Trait Points · needs Infernal Domain
Shield Throw pierces through enemies. When inflicting Burn, the target explodes, dealing damage in a wide area.
Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Every gladius in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.
53: 20 active skills, 31 passives and 2 stat bonuses. 16 are open from the start; the others cost 1 to 3 Trait Points each, and 4 rows make you pick one of two or three.
46 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).
Not in Early Access yet. It is in the game files for the Warrior, and the class-select screen says "Coming soon.".
From the game files: Early Access · build 26495283