ArcheAge Chronicles Data
Longbow

Ranger weapon · Early Access

Longbow

In Early Access58 perks24 skill previewsRanger

The Ranger's Longbow perk tree has 58 perks: 24 active skills, 31 passives and 3 stat bonuses. 14 are open from the start; the rest cost Trait Points (72 for the whole tree, our count).

Longbow
Ranger weapon
In Early Access
Perks58
Open from the start14
Active skills24
Passives31
Stat bonuses3
Skill previews24
Early Access · build 26495283

A nimble sharpshooter who hunts enemies from afar. They maintain constant pressure with rapid ranged attacks, using agile maneuvers to stay beyond the enemy's reach.

Traits: Rapid shots inflict Burn for damage over time, while long-ranged attacks can inflict Freeze to incapacitate enemies.

Longbow perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Fire Arrow
Active II · 3 Trait Points
Fire Arrow
How to use
Leaping Shot → Heavy Attack
Launches a homing arrow followed by an explosive shot. Increases the enemy's Burn gauge. Evades enemy attacks while attacking and does not consume SP. (60 second cooldown)
Needs Deft Hands

Longbow skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Rapid Shot
Rapid Shot
Active · Longbow
Shattering Blow → Light Attack
Abdominal Kick
Abdominal Kick
Active · Longbow
Light Attack → Light Attack → (While in range) → Light Attack
Rapid Fire
Rapid Fire
Active · Longbow
(At 15 Primed stacks) Hold Heavy Attack
Arrow Stab
Arrow Stab
Active · Longbow
(While in range) → Heavy Attack
Withdrawing Shot
Withdrawing Shot
Active · Longbow
Light Attack → Light Attack → → Light Attack (On Reflecting Shot hit) Light Attack
Deft Hands
Deft Hands
Active · Longbow
Heavy Attack → Heavy Attack
Ice Arrow
Ice Arrow
Active · Longbow
(While Aimed Shot is available) Heavy Attack
Fire Arrow
Fire Arrow
Active II · Longbow
Leaping Shot → Heavy Attack
Counterattack Maneuver
Counterattack Maneuver
Active · Longbow
(When attacked during a Maneuver) Block → Block
Piercing Shot
Piercing Shot
Active · Longbow
Heavy Attack
Piercing Strike
Piercing Strike
Active · Longbow
→ Light Attack or Heavy Attack
Abdominal Kick Mastery
Abdominal Kick Mastery
Active · Longbow
Crescent Kick
Crescent Kick
Active II · Longbow
(When attacked during a Maneuver) Block → Block → Block
Focus Fire
Focus Fire
Active · Longbow
Light Attack → Light Attack → Light Attack → Heavy Attack
Quickdraw
Quickdraw
Active II · Longbow
(While in range) Block
Flip Kick
Flip Kick
Active · Longbow
Abdominal Kick → Heavy Attack
Leaping Shot
Leaping Shot
Active · Longbow
Withdrawing Shot → Heavy Attack or Abdominal Kick → → Heavy Attack
Reflecting Shot
Reflecting Shot
Active · Longbow
→ Heavy Attack
Scarlet Arrow
Scarlet Arrow
Active II · Longbow
Piercing Shot 2nd combo attack → Hold Heavy Attack
Aimed Shot
Aimed Shot
Active · Longbow
Hold Block
Withdrawing Shot Combo
Withdrawing Shot Combo
Active · Longbow
Piercing Shot → Light Attack
Abdominal Kick Combo
Abdominal Kick Combo
Active · Longbow
Piercing Shot → Block
Evade
Evade
Active · Longbow
Evade
Slide Dodge
Slide Dodge
Active · Longbow
→ Evade

Every Longbow perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 20

Rapid Shot

Open from the start

Shattering Blow → Light Attack

Fires arrows while moving. After 2 light attacks, shifts into a stationary stance and fires a powerful shot that inflicts Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Abdominal Kick

Open from the start · needs Rapid Shot

Light Attack → Light Attack → (While in range) → Light Attack

After Rapid Shot's second attack, performs an offensive Maneuver that closes distance to a target.

Rapid Fire

1 Trait Point · needs Longbow Proficiency

(At 15 Primed stacks) Hold Heavy Attack

Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed. Offensive Maneuvers grant 5 stacks instantly. At maximum stacks, Rapid Fire becomes available for a short duration. Combos into Withdrawing Shot by pressing [Light Attack].

Primed

Primed: Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed, stacking up to 15 times. At maximum stacks, Rapid Fire becomes available. Offensive Maneuvers grant 5 stacks at a time.

Arrow Stab

1 Trait Point · needs Longbow Proficiency

(While in range) → Heavy Attack

Dashes forward and performs an offensive Maneuver. On hit, combos into Withdrawing Shot.

Withdrawing Shot

Open from the start · needs Rapid Shot

Light Attack → Light Attack → → Light Attack (On Reflecting Shot hit) Light Attack

Fires a withdrawing shot after Rapid Shot's third attack. Briefly evades attacks while using this skill.

Deft Hands

2 Trait Points · needs Rapid Fire

Heavy Attack → Heavy Attack

Piercing Shot gains an additional attack.

Ice Arrow

1 Trait Point · needs Balanced Aim

(While Aimed Shot is available) Heavy Attack

Loads the bow with ice arrows. Ice arrows increase the enemy's Freeze gauge and scale heavily with Tidal ATK.

Freeze

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Counterattack Maneuver

2 Trait Points · needs Arrow Stab - Bleed

(When attacked during a Maneuver) Block → Block

Performs 2 consecutive counterattacks after blocking an attack with Defensive Maneuver. Grants Stagger Immunity while attacking and receives reduced damage.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Piercing Shot

Open from the start

Heavy Attack

Fires 2 piercing arrows from a stationary stance to deal heavy damage and inflict Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Piercing Strike

Open from the start · needs Rapid Shot or Piercing Shot

→ Light Attack or Heavy Attack

Plunges from the air and strikes an enemy with an arrow. This attack is not a Maneuver.

Focus Fire

Open from the start · needs Piercing Shot

Light Attack → Light Attack → Light Attack → Heavy Attack

After Rapid Shot's third attack, fires a powerful arrow that inflicts Knockback and increases the enemy's Bleed gauge.

Stagger & Knockback, Bleed

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Flip Kick

Open from the start · needs Piercing Shot

Abdominal Kick → Heavy Attack

After Abdominal Kick, performs an offensive Maneuver that inflicts Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Leaping Shot

Open from the start · needs Piercing Shot

Withdrawing Shot → Heavy Attack or Abdominal Kick → → Heavy Attack

After Withdrawing Shot, fires an additional arrow while creating significant distance. Briefly evades attacks while using this skill.

Reflecting Shot

Open from the start · needs Piercing Shot

→ Heavy Attack

Fires an arrow while using Evade. On hit, combos into Withdrawing Shot.

Aimed Shot

Open from the start

Hold Block

Aims the bow for precise shots. Holding the input charges the bow, unlocking different attacks. Releasing at Charge Lv. 1 fires an attack while reducing movement speed during the charge. Releasing at Charge Lv. 2 deals heavy damage and inflicts Knockback. Movement is disabled at Charge Lv. 2.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Withdrawing Shot Combo

2 Trait Points · needs Scarlet Arrow · pick one with Abdominal Kick Combo

Piercing Shot → Light Attack

After Piercing Shot, combos into Withdrawing Shot. Costs SP even with Withdrawing Shot Mastery.

Evade

Open from the start

Evade

Dodges swiftly in the chosen direction.

Slide Dodge

Open from the start · needs Evade

→ Evade

Slides while evading.

Active II skills · 4

Fire Arrow

3 Trait Points · needs Deft Hands

Leaping Shot → Heavy Attack

Launches a homing arrow followed by an explosive shot. Increases the enemy's Burn gauge. Evades enemy attacks while attacking and does not consume SP. (60 second cooldown)

Crescent Kick

3 Trait Points · needs Counterattack Maneuver

(When attacked during a Maneuver) Block → Block → Block

Counterattack Maneuver gains an additional attack. Grants Stagger Immunity while attacking and receives reduced damage.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Quickdraw

3 Trait Points · needs Tidal ATK · pick one with Sniper

(While in range) Block

At close range, skips aiming and instantly fires a Lv. 1 Aimed Shot. (8 second cooldown)

Scarlet Arrow

3 Trait Points · needs Fire ATK

Piercing Shot 2nd combo attack → Hold Heavy Attack

Consumes HP on use. The arrow pierces through enemies and increases their Burn gauge. (20 second cooldown) Scarlet Arrow does not grant Primed.

Burn, Primed

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Primed: Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed, stacking up to 15 times. At maximum stacks, Rapid Fire becomes available. Offensive Maneuvers grant 5 stacks at a time.

Passive perks · 22

Longbow Proficiency

Open from the start

Allows you to equip this weapon type.

Balanced Aim

1 Trait Point · needs Longbow Proficiency

Aimed Shot charges faster up to Lv. 1.

Arrow Stab - Bleed

2 Trait Points · needs Arrow Stab

Arrow Stab increases the enemy's Bleed gauge.

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Crashing Waves

2 Trait Points · needs Ice Arrow

Using Ice Arrow after charging Aimed Shot to Lv. 2 causes Aimed Shot to deal area damage.

Rapid Shot Mastery

1 Trait Point · needs Fire Arrow · pick one with Withdrawing Shot Mastery, Abdominal Kick Mastery

Rapid Shot's third attack fires an additional arrow. The additional arrow does not inflict Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Rapid Shot Mastery II

1 Trait Point · needs Rapid Shot Mastery

Rapid Shot's third attack no longer consumes SP.

Withdrawing Shot Mastery II

1 Trait Point · needs Withdrawing Shot Mastery

Leaping Shot increases Physical Amplification for 12 seconds.

Abdominal Kick Mastery II

1 Trait Point · needs Abdominal Kick Mastery

Abdominal Kick triggers an additional attack that deals damage to enemies within range. This attack does not grant Primed.

Primed

Primed: Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed, stacking up to 15 times. At maximum stacks, Rapid Fire becomes available. Offensive Maneuvers grant 5 stacks at a time.

Hidden Blade

1 Trait Point · needs Crescent Kick

Increases the damage of Abdominal Kick, Flip Kick, and Crescent Kick, while improving their Wind ATK scaling. Also increases the enemy's Bleed gauge. The additional attack from Abdominal Kick Mastery II does not increase Bleed gauge.

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Flash Freeze

2 Trait Points · needs Quickdraw · pick one with Barbed Arrowhead

When triggered by Quickdraw, Lv. 1 Aimed Shot gains Ice Arrow.

Barbed Arrowhead

2 Trait Points · needs Quickdraw · pick one with Flash Freeze

When charged to Lv. 1, Aimed Shot increases the enemy's Bleed gauge and deals additional damage to Bleeding enemies. This effect does not apply to Ice Arrow.

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Preemptive Strike

2 Trait Points · needs Sniper · pick one with Enhanced Deterrence

When charged to Lv. 2, Aimed Shot deals increased damage against enemies with full HP. This effect also applies to Ice Arrow.

Enhanced Deterrence

2 Trait Points · needs Sniper · pick one with Preemptive Strike

A critical hit with Charge Lv. 2 Aimed Shot triggers an additional attack, inflicting Knockdown. This effect does not apply to Ice Arrow.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Predatory Poise

2 Trait Points · needs Physical ATK · pick one with Beastly Fervor

Aimed Shot grants Composure on hit. Stacks up to 3 times, increasing Tidal ATK for each stack. When charged to Lv. 2, grants 3 stacks at once.

Composure

Composure: Aimed Shot grants Composure on hit, stacking up to 3 times. When charged to level 2, grants 3 stacks at once. Increases Tidal ATK based on the number of stacks acquired.

Beastly Fervor

2 Trait Points · needs Physical ATK · pick one with Predatory Poise

Aimed Shot briefly grants Fervor on hit. Stacks up to 3 times, increasing Physical Crit for each stack. When charged to Lv. 2, grants 3 stacks at once.

Fervor

Fervor: Aimed Shot grants Fervor on hit, stacking up to 3 times. When charged to level 2, grants 3 stacks at once. Increases Physical Crit based on the number of stacks acquired.

Predatory Poise II

2 Trait Points · needs Predatory Poise

Increases maximum Composure stacks from 3 to 5.

Composure

Composure: Aimed Shot grants Composure on hit, stacking up to 3 times. When charged to level 2, grants 3 stacks at once. Increases Tidal ATK based on the number of stacks acquired.

Beastly Fervor II

2 Trait Points · needs Beastly Fervor

Increases maximum Fervor stacks from 3 to 5.

Fervor

Fervor: Aimed Shot grants Fervor on hit, stacking up to 3 times. When charged to level 2, grants 3 stacks at once. Increases Physical Crit based on the number of stacks acquired.

Rapid Fire - Burst

2 Trait Points · needs Friction · pick one with Rapid Fire - Knock Back

A critical hit with Rapid Fire triggers an additional attack. This attack does not inflict Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Rapid Fire - Knock Back

2 Trait Points · needs Friction · pick one with Rapid Fire - Burst

A critical hit with Rapid Fire inflicts Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Defensive Maneuver

Open from the start

Blocks attacks during Maneuvers. Cannot block Fatal Attacks.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Passive II perks · 9

Sniper

3 Trait Points · needs Tidal ATK · pick one with Quickdraw

Aimed Shot deals additional damage at Charge Lv. 2, with further increased damage against non-Elite enemies. This effect also applies to Ice Arrow.

Rapid Shot Mastery III

3 Trait Points · needs Rapid Shot Mastery II

When Rapid Shot's third attack lands as a critical hit, it can be used again with a light attack for a short time. This effect can trigger repeatedly.

Flip Kick Mastery

3 Trait Points · needs Abdominal Kick Mastery II

A critical hit with Flip Kick triggers an additional attack that inflicts Knockdown.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Hawk Talon

3 Trait Points · needs Hidden Blade

Increases Crescent Kick's damage and restores HP based on damage dealt.

Acrobatic Momentum

3 Trait Points · needs Hawk Talon

Slide Dodge no longer costs SP.

Friction

3 Trait Points · needs Deadly Opening

Rapid Fire increases the enemy's Burn gauge. Fully restores SP when Rapid Fire triggers Burn.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Tahyang's Raging Flames

3 Trait Points · needs Rapid Fire - Burst or Rapid Fire - Knock Back

While Fire Arrow is on cooldown, critical hits with Rapid Fire grant Raging Flames stacks. At 8 stacks, consumes all stacks and resets cooldown.

Stat bonuses · 3

Longbow items

Every longbow in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Ranger weapons

Ranger Longbow FAQ

How many perks does the Ranger's Longbow have?

58: 24 active skills, 31 passives and 3 stat bonuses. 14 are open from the start; the others cost 1 to 3 Trait Points each, and 7 rows make you pick one of two or three.

How many Trait Points does the whole Longbow tree cost?

72 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which longbows can I get?

7 in Early Access: Thunder Dash (Epic, item level 60), Composite Bow (Epic, item level 45), Tarnished Ancient Longbow (Rare, item level 30), Old Vagabond's Bow (Rare, item level 15), Watcher's Bowstring (Rare, item level 14), Royal Army Longbow (Uncommon, item level 10) and more.

From the game files: Early Access · build 26495283