Crossbow Shot
Open from the start
Light Attack → Light AttackFires consecutive crossbow shots.

The Ranger's Crossbow perk tree has 48 perks: 16 active skills, 30 passives and 2 stat bonuses. 10 are open from the start; the rest cost Trait Points (43 for the whole tree, our count). Not in Early Access yet.
Not in Early Access yet. The Crossbow is in the game files but not in the game you can play now. The class-select screen: "Coming soon."
A slow but deadly arbalist capable of turning the tide of battle with a single AoE shot. Armed with a versatile arsenal of specialized bolts, they excel at neutralizing multiple enemies.
Traits: Fires grenade shots that inflict Poison and Shock, or scatter shots that trigger additional attacks.
Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

The game's own previews from the perk window. Point at one, or tap it, to play.
















Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.
Open from the start
Light Attack → Light AttackFires consecutive crossbow shots.
Open from the start · needs Crossbow Shot
(On a downed target) Light AttackStrikes a downed target.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
1 Trait Point · needs Bolt Reserve
(During Iron Shell) Hold Block → Light AttackFires Lightning Bolts in succession based on the number of Iron Shell stacks. Increases the enemy's Shock gauge.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Open from the start
Heavy AttackFires a wide volley of scattering bolts. Consumes all Iron Shell stacks to deal increased damage.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
Open from the start · needs Scatter Shot or Crossbow Shot
→ Light Attack or Heavy AttackPlunges from the air and strikes an enemy with the crossbow.
1 Trait Point · needs Lightning Bolt
Hold Precise Aim → Hold Heavy AttackReplaces Heavy Grenade Bolt with Poison Burst Shot. Leaves behind a toxic cloud that increases the enemy's Poison gauge.
Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Open from the start · needs Scatter Shot
(While Sprint sprinting) Light AttackFires the crossbow while sliding forward.
Open from the start
Hold BlockEnters a focused state for precise aim.
Open from the start · needs Precise Aim
(While holding Block ) Light AttackFires an explosive bolt while aiming.
1 Trait Point · needs Tempest Shot or Ruthless Assault
Hold Heavy AttackLaunches a scattering shot at close-range. Consumes all Iron Shell stacks to deal increased damage.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
Open from the start · needs Precise Aim
Hold → Hold and release Heavy AttackLaunches a carefully aimed explosive bolt.
1 Trait Point · needs Deadly Diffusion or Blessed Precision
→ Heavy AttackRetreats while firing a swift shot. Consumes all Iron Shell stacks to deal increased damage.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
Open from the start
EvadeDodges swiftly in the chosen direction.
1 Trait Point · needs Fog ATK · pick one with Suffocating Toxins
(While in range) Light AttackStrikes a downed enemy with Lightning Bolt. Does not consume SP or Iron Shell.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs Fierce Volley
(During Iron Shell) Scatter Shot, Gale Shot, or Heart Puncture → Hold Heavy AttackBecomes available after using a skill that consumes Iron Shell. Briefly gathers power before firing a wide-area shot. Recoils backward when fired.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs First Strike
Poison Burst Shot → Heavy AttackWhen firing Poison Burst Shot, launches an additional Poison Burst Shot.
Open from the start
Allows you to equip this weapon type.
1 Trait Point · needs Crossbow Proficiency
Crossbow Shot grants Iron Shell on hit. Stacks up to 3 times and is consumed when firing Scatter Shot.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs Bolt Reserve
Shattering Blow → Light AttackAdds 1 extra shot, enabling up to 3 consecutive Crossbow Shot.
1 Trait Point · needs Triple Shot · pick one with Sustained Fire
Reduces the SP cost of Crossbow Shot's initial attack.
1 Trait Point · needs Triple Shot · pick one with Opening Volley
Reduces the SP cost of Scatter Shot.
1 Trait Point · needs Sustained Fire
Crossbow Shot obtains up to 5 Iron Shells stacks instead of 3.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs Poison Burst Shot · pick one with Locked Aim
Increases the damage of Lightning Bolt.
1 Trait Point · needs Poison Burst Shot · pick one with Volatile Tip
Allows you to aim longer when using Precise Aim.
2 Trait Points · needs Swift Draw
(While sprinting) Light AttackWhen using Sliding Shot, the projectiles change from Crossbow Shot to Scatter Shot.
2 Trait Points · needs Reinforced Shell
(On a downed target) Light AttackWhen Jolt Kick hits downed enemies, reduces their Crit RES and increases your Physical ATK.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
2 Trait Points · needs Heart Puncture · pick one with Blessed Precision
When consuming Iron Shell, Scatter Shot deals additional damage to enemies affected by Poison and Shock.
Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.
Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
2 Trait Points · needs Heart Puncture · pick one with Deadly Diffusion
A critical hit with Crossbow Shot grants 3 Iron Shell stacks.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs Gale Shot
A critical hit with a Reinforced Scatter Shot grants a Physical ATK buff. This effect stacks up to 3 times.
1 Trait Point · needs Fog ATK · pick one with Culling Shot
Increases the size of Poison Burst Shot's cloud.
1 Trait Point · needs Crushing Shot
Reinforced Scatter Shot's initial delay is reduced when consuming Iron Shell.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs Suffocating Toxins or Culling Shot
Increases the damage of Poison Burst Shot's cloud.
2 Trait Points · needs Deadly Poison
A critical hit with Lightning Bolt inflicts Electric Shock. Enemies affected by Electric Shock take additional damage.
Electric Shock: A critical hit with Lightning Bolt inflicts Electric Shock, dealing increased damage to targets.
1 Trait Point · needs Eruption Spark
On Eruption Spark hit, has a chance to gain 5 Iron Shell stacks.
Iron Shell: After learning Bolt Reserve, Crossbow Shot grants Iron Shell on hit. Lightning Grenade Bolt, Scatter Shot, Heart Puncture, and Gale Shot consume Iron Shell stacks to increase their damage.
1 Trait Point · needs Electric Shock · pick one with Toxic Efficiency
Reduces the SP cost of Lightning Bolt.
1 Trait Point · needs Electric Shock · pick one with Effective Stance
Reduces the SP cost of Poison Burst Shot.
2 Trait Points · needs Iron Shell Recharge
Inflicts Bloody Execution upon landing a Reinforced Scatter Shot. When Bloody Execution explodes, deals additional damage.
1 Trait Point · needs Effective Stance
Increases Electric Shock duration.
Electric Shock: A critical hit with Lightning Bolt inflicts Electric Shock, dealing increased damage to targets.
1 Trait Point · needs Toxic Efficiency
The poison cloud created by Poison Burst Shot deals increased damage to targets at full HP.
3 Trait Points · needs Bloody Execution
On Eruption Spark hit, detonates Bloody Execution instantly.
1 Trait Point · needs Amplified Voltage
Increases Electric Shock damage.
Electric Shock: A critical hit with Lightning Bolt inflicts Electric Shock, dealing increased damage to targets.
2 Trait Points · needs Crackling Surge
When Grenade Shot hits an enemy affected by Electric Shock, it triggers a surge of electricity that deals area damage.
Electric Shock: A critical hit with Lightning Bolt inflicts Electric Shock, dealing increased damage to targets.
2 Trait Points · needs Focused Bombardment
Increases the damage and duration of Poison Burst Shot's cloud.
Every crossbow in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.
48: 16 active skills, 30 passives and 2 stat bonuses. 10 are open from the start; the others cost 1 to 3 Trait Points each, and 5 rows make you pick one of two or three.
43 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).
Not in Early Access yet. It is in the game files for the Ranger, and the class-select screen says "Coming soon.".
From the game files: Early Access · build 26495283