ArcheAge Chronicles Data
Hatchet

Ranger weapon · Early Access

Hatchet

In Early Access55 perks28 skill previewsRanger

The Ranger's Hatchet perk tree has 55 perks: 27 active skills, 22 passives and 6 stat bonuses. 14 are open from the start; the rest cost Trait Points (89 for the whole tree, our count).

Hatchet
Ranger weapon
In Early Access
Perks55
Open from the start14
Active skills27
Passives22
Stat bonuses6
Skill previews28
Early Access · build 26495283

A fast, aggressive fighter who blends swift axes with acrobatic maneuvers. They overwhelm enemies with relentless close-range attacks, while extending their reach through ranged weapon throws.

Traits: Unlocks combo skills that inflict Shock, and strengthens ranged attacks for greater damage.

Hatchet perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Battle Tonic
Active II · 3 Trait Points
Battle Tonic
How to use
(While in range) Heavy Attack → Block
After Axe Throw, drinks a potion to restore HP. Does not consume items. (30 second cooldown) Healing scales with potion potency.
Needs Rapid Throw - Bleed or Rapid Throw - Shock

Hatchet skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Flurry
Flurry
Active · Hatchet
Light Attack → Light Attack
Windscreamer
Windscreamer
Active · Hatchet
Light Attack
Stormsplitter
Stormsplitter
Active · Hatchet
Axe Flurry → Light Attack
Rapid Throw
Rapid Throw
Active · Hatchet
Hold Block
Lunge
Lunge
Active · Hatchet
→ Light Attack
Axe Flurry
Axe Flurry
Active · Hatchet
Step Back → Lunge → Light Attack
Shadowcatch
Shadowcatch
Active · Hatchet
(While in range) → Evade
Storm's Wake
Storm's Wake
Passive · Hatchet
Ambush
Ambush
Active · Hatchet
Heavy Attack Lunge combo
Axe Storm
Axe Storm
Active · Hatchet
Axe Flurry → Heavy Attack
Battle Tonic
Battle Tonic
Active II · Hatchet
(While in range) Heavy Attack → Block
Jolt Kick
Jolt Kick
Active · Hatchet
(On a downed target) Light Attack
Momentum
Momentum
Active · Hatchet
Heavy Attack → Heavy Attack
Windcleaver
Windcleaver
Active II · Hatchet
Windscreamer → Light Attack
Slam
Slam
Active · Hatchet
→ Light Attack or Heavy Attack
Spinning Kick
Spinning Kick
Active · Hatchet
Heavy Attack
Double Hatchet Strike
Double Hatchet Strike
Active · Hatchet
Heavy Attack → Heavy Attack
Rebounding Thunder
Rebounding Thunder
Active · Hatchet
(After Discharge) → Block
Step Back
Step Back
Active · Hatchet
Heavy Attack
Axe Throw
Axe Throw
Active · Hatchet
(While in range) Heavy Attack
Shocking Kick
Shocking Kick
Active · Hatchet
(During Discharge) Heavy Attack
Parry
Parry
Active · Hatchet
Block
Thunder Trail
Thunder Trail
Active II · Hatchet
(On Rebounding Thunder hit) Evade or (On Shocking Kick hit) Evade
Gale Sever
Gale Sever
Active II · Hatchet
Windcleaver → Light Attack
Electric Current
Electric Current
Active · Hatchet
Thunder Slash
Thunder Slash
Active · Hatchet
Shocking Kick → Heavy Attack
Lightning Rush
Lightning Rush
Active II · Hatchet
Step Back → Heavy Attack
Evade
Evade
Active · Hatchet
Evade

Every Hatchet perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 22

Flurry

Open from the start

Light Attack → Light Attack

Performs up to 2 swift attacks that deal damage and inflict Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Windscreamer

Open from the start · needs Flurry

Light Attack

Becomes available when inflicting Stagger to an enemy with Flurry. Performs a powerful slash that deals damage and inflicts Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stormsplitter

1 Trait Point · needs Hatchet Proficiency

Axe Flurry → Light Attack

Slams the ground after Axe Flurry, increasing the enemy's Shock gauge and inflicting Knockback. Reduces damage taken and grants Stagger Immunity while attacking.

Shock, Stagger Immunity

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Rapid Throw

1 Trait Point · needs Hatchet Proficiency

Hold Block

Throws up to 5 axes by holding the input. (15 second cooldown)

Lunge

Open from the start · needs Flurry

→ Light Attack

Charges towards the target and strikes. Can be quickly chained after evading. After use, can follow up with a 2-hit Flurry.

Axe Flurry

Open from the start · needs Lunge

Step Back → Lunge → Light Attack

Becomes available after using Step Back and Lunge in succession. Leaps into the air and throws an axe, dealing damage and inflicting Knockback. Evades incoming attacks while in mid-air.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shadowcatch

1 Trait Point · needs Thrill of the Hunt

(While in range) → Evade

Press + [Evade] near a target to dodge behind the enemy. This dodge does not cost SP. Can combo into Windscreamer with [Light Attack], and Step Back with [Heavy Attack]. (10 second cooldown)

Ambush

Open from the start · needs Lunge

Heavy Attack Lunge combo

Strikes the enemy, inflicting Stagger. Grants Stagger Immunity while approaching the target. After breaking the enemy's guard, press [Light Attack] to combo into Axe Flurry.

Stagger Immunity, Stagger & Knockback, Guard Break

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Axe Storm

2 Trait Points · needs Effortless Flurry

Axe Flurry → Heavy Attack

After Axe Flurry, throws axes in rapid succession, dealing damage and increasing the enemy's Bleed gauge. Combos into Stormsplitter with [Light Attack].

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Jolt Kick

Open from the start · needs Flurry

(On a downed target) Light Attack

Kicks a downed target to deal heavy damage. (15 second cooldown)

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Momentum

2 Trait Points · needs Spinning Kick Mastery

Heavy Attack → Heavy Attack

Increases Spinning Kick's attack range. Combos into Momentum between Spinning Kick and Double Hatchet Strike. Deals damage and inflicts Knockback at no SP cost. Inflicting Knockback combos into Step Back.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Slam

Open from the start · needs Flurry

→ Light Attack or Heavy Attack

Jumps into the air and strikes down.

Spinning Kick

Open from the start

Heavy Attack

Performs a spinning kick that deals damage and inflicts Stagger. Breaks the enemy's guard.

Stagger & Knockback, Guard Break

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Double Hatchet Strike

Open from the start · needs Spinning Kick

Heavy Attack → Heavy Attack

Performs a dual strike that Staggers enemies.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Rebounding Thunder

2 Trait Points · needs Relentless Hunt

(After Discharge) → Block

Rebounding Thunder becomes available once briefly upon triggering Discharge, increasing the enemy's Shock gauge. Cannot gain Thrill of the Hunt stacks with this skill.

Shock, Thrill of the Hunt, Discharge

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Discharge: Whenever Thrill of the Hunt activates, deals damage to nearby enemies and inflicts Shock.

Step Back

Open from the start · needs Spinning Kick or Double Hatchet Strike

Heavy Attack

Becomes available after inflicting Stagger with Spinning Kick or Double Hatchet Strike. Kicks the enemy, then leaps backward while throwing an axe. Briefly evades attacks while using this skill.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Axe Throw

Open from the start · needs Spinning Kick or Step Back

(While in range) Heavy Attack

Hurls an axe at the target up to two times. The second hit inflicts Stagger on hit.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shocking Kick

2 Trait Points · needs Lightning ATK

(During Discharge) Heavy Attack

Shocking Kick becomes available once briefly upon triggering Discharge, increasing the enemy's Shock gauge. Cannot gain Thrill of the Hunt stacks with this skill.

Shock, Thrill of the Hunt, Discharge

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Discharge: Whenever Thrill of the Hunt activates, deals damage to nearby enemies and inflicts Shock.

Parry

Open from the start

Block

Briefly enters a defensive stance and Parry blockable attacks.

Parry

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Electric Current

2 Trait Points · needs Thunder Trail

Thunder Trail can be used repeatedly during its activation window.

Thunder Slash

2 Trait Points · needs Overload

Shocking Kick → Heavy Attack

Combos from Shocking Kick, dealing damage and inflicting Knockback on enemies. Evades attacks while using this skill. This damage increases the enemy's Shock gauge, and deals increased damage to Shocked targets. Cannot gain Thrill of the Hunt stacks with this skill. Combos into Lightning Rush with [Heavy Attack] if unlocked.

Stagger & Knockback, Shock, Thrill of the Hunt

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Evade

Open from the start

Evade

Dodges swiftly in the chosen direction.

Active II skills · 5

Battle Tonic

3 Trait Points · needs Rapid Throw - Bleed or Rapid Throw - Shock

(While in range) Heavy Attack → Block

After Axe Throw, drinks a potion to restore HP. Does not consume items. (30 second cooldown) Healing scales with potion potency.

Windcleaver

3 Trait Points · needs Stormguard or Axe Storm

Windscreamer → Light Attack

After Windscreamer, strikes upward to deal damage and inflict Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Thunder Trail

3 Trait Points · needs Shocking Kick · pick one with Overload

(On Rebounding Thunder hit) Evade or (On Shocking Kick hit) Evade

On Rebounding Thunder or Shocking Kick hit, grants a brief window to use Thunder Trail. Rapidly charges forward, striking enemies in its path and increasing the enemy's Shock gauge.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Gale Sever

3 Trait Points · needs Stormburst or Eye of the Storm

Windcleaver → Light Attack

After Windcleaver, combos into Gale Sever, striking the target 3 times and firing 3 Wind Blades. Evades attacks while airborne. Deals increased damage to targets with HP at 40% or below and restores HP based on damage dealt.

Lightning Rush

3 Trait Points · needs Electric Current or Thunder Slash

Step Back → Heavy Attack

Lightning Rush becomes available after Step Back. Charges forward, dealing damage and inflicting Stagger. Briefly evades incoming attacks while moving. Combos into Axe Flurry with [Light Attack], increasing the enemy's Shock gauge.

Stagger & Knockback, Shock

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Passive perks · 20

Hatchet Proficiency

Open from the start

Allows you to equip this weapon type.

Thrill of the Hunt

1 Trait Point · needs Hatchet Proficiency

Hatchet skills briefly grant a Thrill of the Hunt stack. Stacks build when attacks land consecutively. At 10 stacks, all stacks are consumed to restore SP.

Thrill of the Hunt

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Storm's Wake

1 Trait Point · needs Stormsplitter · pick one with Effortless Flurry

Stormsplitter triggers an explosion on the ground, dealing damage and inflicting Stagger to enemies within range. Also increases the enemy's Shock gauge.

Stagger & Knockback, Shock

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Rapid Throw - Bleed

2 Trait Points · needs Rapid Throw · pick one with Rapid Throw - Shock

Throws 2 additional axes, but deals reduced damage. Also increases the enemy's Bleed gauge.

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Rapid Throw - Shock

2 Trait Points · needs Rapid Throw · pick one with Rapid Throw - Bleed

Rapid Throw no longer costs SP and homes in on enemies. Also increases the enemy's Shock gauge.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Spinning Kick Mastery

1 Trait Point · needs Shadowcatch · pick one with Impatient Hunger

Increases the damage and Stagger power of Spinning Kick.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Impatient Hunger

1 Trait Point · needs Shadowcatch · pick one with Spinning Kick Mastery

Thrill of the Hunt now activates at 5 stacks, but reduces stack duration and SP recovery.

Thrill of the Hunt

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Stormguard

2 Trait Points · needs Storm's Wake

Stormsplitter grants a shield for 5 seconds. Shield strength scales with Max HP.

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Twin Splitter

2 Trait Points · needs Impatient Hunger

Double Hatchet Strike hits twice, but each hit deals reduced damage.

Flurry of Axes Combo

2 Trait Points · needs Battle Tonic

Rapid Throw → Light Attack

Rapid Throw's fifth attack combos into Axe Flurry.

Wind Blade

2 Trait Points · needs Windcleaver

Windcleaver fires a piercing Wind Blade that deals damage and increases the enemy's Bleed gauge. This attack does not grant Thrill of the Hunt stacks.

Bleed, Thrill of the Hunt

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Relentless Hunt

2 Trait Points · needs Discharge

A critical hit grants 1 additional Thrill of the Hunt stack.

Thrill of the Hunt

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Counterattack - Windscreamer

2 Trait Points · needs Wind Blade · pick one with Airslice

(After Block parry) Light Attack

Windscreamer becomes instantly available with [Light Attack] after a successful Parry.

Parry

Parry: Deflects frontal attacks. A successful parry can break the enemy's guard stance, but enemies with high Stagger RES may require multiple parries. Cannot block attacks that break guard.

Ripper Edge

2 Trait Points · needs Counterattack - Windscreamer or Airslice

Grants Ripper Edge when inflicting Bleed with the hatchet. During Ripper Edge, Windscreamer hits 2 additional times.

Bleed

Bleed: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. HP cannot be restored while active. When triggered, all stacks of the same type are reset.

Bloodied Edge

2 Trait Points · needs Ripper Edge

Ripper Edge always triggers Windscreamer against targets with HP at 40% or below.

Stormburst

2 Trait Points · needs Bloodied Edge · pick one with Eye of the Storm

Stormsplitter fires three lightning bolts, dealing damage and increasing the enemy's Shock gauge.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Eye of the Storm

2 Trait Points · needs Bloodied Edge · pick one with Stormburst

Stormsplitter increases damage dealt, Physical Crit Hit, and Stagger power for a short time.

Storm Chaser

2 Trait Points · needs Gale Sever

A critical hit with Wind Blade enables Stormsplitter once within a short time at no SP cost. Press [Light Attack] to activate.

Passive II perks · 2

Discharge

3 Trait Points · needs Momentum or Twin Splitter

Whenever Thrill of the Hunt triggers, deals damage to nearby enemies and increases the enemy's Shock gauge.

Thrill of the Hunt, Shock

Thrill of the Hunt: On hit, grants Thrill of the Hunt for 3 seconds, stacking up to 10 times. Restores SP upon reaching maximum stacks.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Overload

3 Trait Points · needs Shocking Kick · pick one with Thunder Trail

Grants Stagger Immunity during Lunge and instantly triggers Discharge. (5 second cooldown)

Stagger Immunity, Discharge

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Discharge: Whenever Thrill of the Hunt activates, deals damage to nearby enemies and inflicts Shock.

Stat bonuses · 6

Damage ↑ at HP ≥70%

10 Trait Points

Damage ↑ at HP ≥70% +25

Increases damage dealt by 2.5% while HP is 70% or higher.

Weapon Physical ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Physical ATK ↑ +100

Increases the Physical ATK of your equipped weapon by 10%.

Weapon Magic ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Magic ATK ↑ +100

Increases the Magic ATK of your equipped weapon by 10%.

Damage ↑ to Enemies with HP ≥70%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≥70% +50

Increases damage dealt to targets with 70% HP or higher by 5%.

Damage ↑ to Enemies with HP ≤40%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≤40% +50

Increases damage dealt to targets with 40% HP or lower by 5%.

Hatchet items

Every hatchet in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Ranger weapons

Ranger Hatchet FAQ

How many perks does the Ranger's Hatchet have?

55: 27 active skills, 22 passives and 6 stat bonuses. 14 are open from the start; the others cost 1 to 10 Trait Points each, and 6 rows make you pick one of two or three.

How many Trait Points does the whole Hatchet tree cost?

89 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which hatchets can I get?

9 in Early Access: Wrathful Tyrant's Claw (Legendary, item level 80), Gyldenlord's Cleaver (Epic, item level 45), Silvery Shadow (Epic, item level 40), Centurion's Hatchet (Rare, item level 30), Reaper's Ease (Rare, item level 15), City Guard Hatchet (Uncommon, item level 10) and more.

From the game files: Early Access · build 26495283