ArcheAge Chronicles Data
Vitality Staff

Mage weapon

Vitality Staff

Not in Early Access yet59 perks17 skill previewsMage

The Mage's Vitality Staff perk tree has 59 perks: 17 active skills, 40 passives and 2 stat bonuses. 14 are open from the start; the rest cost Trait Points (50 for the whole tree, our count). Not in Early Access yet.

Vitality Staff
Mage weapon · not in Early Access yet
Not in Early Access yet
Perks59
Open from the start14
Active skills17
Passives40
Stat bonuses2
Skill previews17
Early Access · build 26495283

Not in Early Access yet. The Vitality Staff is in the game files but not in the game you can play now. The class-select screen: "Coming soon."

A lifebringer who sustains allies through healing and holds the front line. Consumes self HP to cast magic skills while relying on agile defense and evasive maneuvers to survive.

Traits: Enhances healing abilities to protect allies, or debilitates enemies by inflicting a range of debuffs.

Vitality Staff perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Essence Orb
Active · Open from the start
Essence Orb
How to use
Shattering Blow → Light Attack
Launches up to five orbs imbued with life energy. When the final orb dissipates, it restores the HP of nearby allies.

Vitality Staff skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Essence Orb
Essence Orb
Active · Vitality Staff
Shattering Blow → Light Attack
Astral Strike
Astral Strike
Active · Vitality Staff
(While Sprint sprinting) Light Attack
Vitality Burst
Vitality Burst
Active · Vitality Staff
(On a downed target) Light Attack
Lunar Flare
Lunar Flare
Active · Vitality Staff
Heavy Attack
Moonbreaker
Moonbreaker
Active · Vitality Staff
→ Light Attack or Heavy Attack
Lunar Burst
Lunar Burst
Active · Vitality Staff
(While holding Heavy Attack ) Release Heavy Attack
Aura of Life
Aura of Life
Active · Vitality Staff
(Low HP during Vital Ascension) Block
Counterflow
Counterflow
Active · Vitality Staff
(After a successful Crystal Barrier) Evade
Stellar Step
Stellar Step
Active · Vitality Staff
Crystal Barrier
Crystal Barrier
Active · Vitality Staff
Block
Vital Ascension
Vital Ascension
Active · Vitality Staff
Hold Block
Star Weave
Star Weave
Active · Vitality Staff
Lunar Flare → Light Attack
Transcendence
Transcendence
Active · Vitality Staff
Evade
Cosmic Echo
Cosmic Echo
Active · Vitality Staff
Transcendence → Light Attack
Cosmic Wave
Cosmic Wave
Active · Vitality Staff
Transcendence → Heavy Attack
Astral Continuum
Astral Continuum
Active · Vitality Staff
Barrier
Barrier
Active · Vitality Staff
Transcendence → Block

Every Vitality Staff perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 17

Essence Orb

Open from the start

Shattering Blow → Light Attack

Launches up to five orbs imbued with life energy. When the final orb dissipates, it restores the HP of nearby allies.

Astral Strike

Open from the start · needs Essence Orb

(While Sprint sprinting) Light Attack

Charges forward and unleashes a crushing blow.

Vitality Burst

Open from the start · needs Essence Orb

(On a downed target) Light Attack

Strikes a downed enemy with a burst of energy.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Lunar Flare

Open from the start

Heavy Attack

Unleashes a wave of moonlight that heals allies and deals damage to enemies.

Moonbreaker

Open from the start · needs Essence Orb or Lunar Flare

→ Light Attack or Heavy Attack

Leaps into the air and strikes down, casting a wave of energy that inflicts Knockdown.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Lunar Burst

Open from the start · needs Lunar Flare

(While holding Heavy Attack ) Release Heavy Attack

Creates a circle of moonlight at the target location, healing allies and dealing damage to enemies.

Aura of Life

Open from the start · needs Lunar Flare

(Low HP during Vital Ascension) Block

When HP falls below a certain threshold during Vital Ascension, a powerful aura becomes briefly available. While active, the aura restores HP to you and nearby allies and reduces enemy DEF.

Counterflow

2 Trait Points · needs Restoration II or Gravitic Resilience

(After a successful Crystal Barrier) Evade

After Crystal Barrier, quickly retreats to recover a small amount of SP. Aggressive Flow increases ATK for a short duration.

Stellar Step

1 Trait Point · needs Magic ATK

Performs a quick dodge upon canceling Transcendence.

Crystal Barrier

Open from the start

Block

Casts a magic barrier that briefly reduces damage. During Vital Ascension, the barrier is further strengthened.

Block

Block: Blocks frontal attacks. Cannot block attacks that break guard.

Vital Ascension

Open from the start · needs Crystal Barrier

Hold Block

Enters Vital Ascension, granting access to enhanced abilities. While active, abilities consume HP instead of SP.

Star Weave

1 Trait Point · needs Vital Blight

Lunar Flare → Light Attack

Deals continuous damage to enemies if front of you while restoring your HP.

Transcendence

Open from the start

Evade

Briefly enters spirit form and becomes immune to damage, but at a high SP cost. The cost is reduced during Vital Ascension.

Cosmic Echo

Open from the start · needs Transcendence

Transcendence → Light Attack

Leaps backward and unleashes a series of Essence Orb. During Vital Ascension, the effect is enhanced at the cost of HP.

Cosmic Wave

Open from the start · needs Transcendence

Transcendence → Heavy Attack

Unleashes a wave of energy that deals significant damage. During Vital Ascension, the effect is enhanced at the cost of HP.

Astral Continuum

1 Trait Point · needs Aurora's Grace · pick one with Cosmic Reach

During Vital Ascension, fires up to 3 consecutive Essence Orb that do not consume HP.

Barrier

Open from the start · needs Transcendence

Transcendence → Block

Casts a barrier that increases DEF of self and nearby allies. During Vital Ascension, the ability is enhanced at the cost of HP.

Passive perks · 40

Vitality Staff Proficiency

Open from the start

Allows you to equip this weapon type.

Mystic Acceleration

1 Trait Point · needs Vitality Staff Proficiency

Increases the cast speed of the fifth Essence Orb. This effect does not apply during Ascension.

Vital Drain

1 Trait Point · needs Vitality Staff Proficiency

Lunar Flare inflicts up to 5 Corrosion stacks on hit.

Corrosion

Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.

Breath of Life

1 Trait Point · needs Mystic Acceleration · pick one with Gravitic Insight

Reduces the SP cost of the first Essence Orb. This effect does not apply during Ascension.

Acceleration

1 Trait Point · needs Vital Drain

Advances Lunar Flare's impact timing.

Restoration

1 Trait Point · needs Breath of Life

The fifth Essence Orb applies Celestial Blessing, which restores HP over time instead of a single heal, with increased healing. This effect does not apply during Ascension.

Celestial Blessing

Celestial Blessing: Applies a regeneration effect instead of a single heal.

Gravitic Anchor

1 Trait Point · needs Gravitic Insight

Increases the duration of Barrier.

Cosmic Barrier

Cosmic Barrier: Ends Transcendence and casts a barrier that increases the defense of you and nearby allies.

Cleansing Ritual

1 Trait Point · needs Acceleration

Lunar Flare removes 1 debuff from yourself and nearby allies.

Restoration II

1 Trait Point · needs Restoration

Extends the duration of Essence Orb.

Gravitic Resilience

1 Trait Point · needs Gravitic Anchor

Increases the defense of Barrier.

Dark Matter

1 Trait Point · needs Cleansing Ritual

Lunar Burst inflicts Corrosion, dealing damage over time.

Corrosion

Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.

Relativity

1 Trait Point · needs Counterflow · pick one with Stellar Trace

Increases the cast speed of Essence Orb during Vital Ascension.

Stellar Trace

1 Trait Point · needs Counterflow · pick one with Relativity

Grants status effect resistance whenever effects from Celestial Barrier expire.

Celestial Barrier

Celestial Barrier: During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.

Vital Blight

1 Trait Point · needs Magic ATK

Vitality Burst inflicts Corrosion on downed enemies.

Knockdown, Corrosion

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.

Meditation

1 Trait Point · needs Relativity

Reduces the HP cost of Essence Orb during Vital Ascension.

Astral Aegis

1 Trait Point · needs Stellar Trace

Essence Orb critical hit quickly triggers Vital Ascension and immediately grants Barrier.

Cosmic Soul

1 Trait Point · needs Stellar Step

When using Transcendence, regardless of Vital Ascension state, deals continuous damage to a single target and heals self.

Radiance

1 Trait Point · needs Meditation

Increases maximum Celestial Blessing stacks from 3 to 5.

Celestial Blessing

Celestial Blessing: Applies a regeneration effect instead of a single heal.

Enduring Protection

1 Trait Point · needs Astral Aegis

Status effect resistance granted by Celestial Barrier can stack up to 3 times.

Celestial Barrier

Celestial Barrier: During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.

Harmonic Insight

1 Trait Point · needs Star Weave

Increases the duration of Vital Ascension.

Vacuum Shock

1 Trait Point · needs Cosmic Soul

Stellar Step triggers a shockwave that deals damage and reduces DEF.

Virtuous Cleansing

2 Trait Points · needs Harmonic Insight or Vacuum Shock

Lunar Flare removes up to 2 debuffs from yourself and allies within its area.

Cosmic Reach

1 Trait Point · needs Aurora's Grace · pick one with Astral Continuum

Increases the radius of the Barrier.

Cosmic Barrier

Cosmic Barrier: Ends Transcendence and casts a barrier that increases the defense of you and nearby allies.

Corroding Light

1 Trait Point · needs Virtuous Cleansing

Increases the damage of the Corrosion debuff inflicted with heavy attacks.

Corrosion

Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.

Stellar Restoration

1 Trait Point · needs Astral Continuum

Aura of Life restores a significant amount of HP.

Gravitational Field

2 Trait Points · needs Cosmic Reach

Increases the defense of Celestial Barrier.

Celestial Barrier

Celestial Barrier: During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.

Nebula Step

1 Trait Point · needs Corroding Light

Allows Cosmic Wave to be cast immediately after Astral Strike.

Stellar Resolve

1 Trait Point · needs Corroding Light

Increases Endurance during Vital Ascension.

Event Horizon

1 Trait Point · needs Stellar Restoration

Increases the duration and range of Aura of Life.

Celestial Rupture

1 Trait Point · needs Nebula Step

Aura of Life inflicts a debuff that reduces Physical and Magic RES.

Ascendant Flow

1 Trait Point · needs Stellar Resolve

During Vital Ascension, reduces the SP cost of Transcendence.

Condensation

2 Trait Points · needs Event Horizon or Gravitational Field

(Using Transcendence during Vital Ascension) → Light Attack

The projectiles for Essence Orb change from 3 to 2 Essence Orb.

Collision of Stars

1 Trait Point · needs Celestial Rupture

During Transcendence, heavy attacks inflict DEF Reduction.

Stellar Exposure

1 Trait Point · needs Ascendant Flow

During Aura of Life, increases the damage multiplier of debuffs applied to enemies within range.

Enlightenment

2 Trait Points · needs Collision of Stars or Stellar Exposure

Increases the maximum stacks of Corrosion to 6. At maximum stacks, triggers an explosion that deals a burst of damage.

Corrosion

Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.

Astral Reserve

2 Trait Points · needs Magic Crit

Using a skill at high HP while not in Vital Ascension briefly increases Magic ATK.

Lunar Reach

1 Trait Point · needs Enlightenment

Increases the radius of Lunar Burst.

Fallen Star

2 Trait Points · needs Lunar Reach

Increases the duration of Corrosion.

Corrosion

Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.

Stat bonuses · 2

Magic ATK

1 Trait Point · needs Dark Matter

Magic ATK +20

Magic Crit

1 Trait Point · needs Condensation

Magic Amplification +25

Vitality Staff items

Every vitality staff in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Mage weapons

Mage Vitality Staff FAQ

How many perks does the Mage's Vitality Staff have?

59: 17 active skills, 40 passives and 2 stat bonuses. 14 are open from the start; the others cost 1 to 2 Trait Points each, and 3 rows make you pick one of two or three.

How many Trait Points does the whole Vitality Staff tree cost?

50 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Is the Vitality Staff in ArcheAge Chronicles?

Not in Early Access yet. It is in the game files for the Mage, and the class-select screen says "Coming soon.".

From the game files: Early Access · build 26495283