Essence Orb
Open from the start
Shattering Blow → Light AttackLaunches up to five orbs imbued with life energy. When the final orb dissipates, it restores the HP of nearby allies.

The Mage's Vitality Staff perk tree has 59 perks: 17 active skills, 40 passives and 2 stat bonuses. 14 are open from the start; the rest cost Trait Points (50 for the whole tree, our count). Not in Early Access yet.
Not in Early Access yet. The Vitality Staff is in the game files but not in the game you can play now. The class-select screen: "Coming soon."
A lifebringer who sustains allies through healing and holds the front line. Consumes self HP to cast magic skills while relying on agile defense and evasive maneuvers to survive.
Traits: Enhances healing abilities to protect allies, or debilitates enemies by inflicting a range of debuffs.
Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

The game's own previews from the perk window. Point at one, or tap it, to play.
Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.
Open from the start
Shattering Blow → Light AttackLaunches up to five orbs imbued with life energy. When the final orb dissipates, it restores the HP of nearby allies.
Open from the start · needs Essence Orb
(While Sprint sprinting) Light AttackCharges forward and unleashes a crushing blow.
Open from the start · needs Essence Orb
(On a downed target) Light AttackStrikes a downed enemy with a burst of energy.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Open from the start
Heavy AttackUnleashes a wave of moonlight that heals allies and deals damage to enemies.
Open from the start · needs Essence Orb or Lunar Flare
→ Light Attack or Heavy AttackLeaps into the air and strikes down, casting a wave of energy that inflicts Knockdown.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Open from the start · needs Lunar Flare
(While holding Heavy Attack ) Release Heavy AttackCreates a circle of moonlight at the target location, healing allies and dealing damage to enemies.
Open from the start · needs Lunar Flare
(Low HP during Vital Ascension) BlockWhen HP falls below a certain threshold during Vital Ascension, a powerful aura becomes briefly available. While active, the aura restores HP to you and nearby allies and reduces enemy DEF.
2 Trait Points · needs Restoration II or Gravitic Resilience
(After a successful Crystal Barrier) EvadeAfter Crystal Barrier, quickly retreats to recover a small amount of SP. Aggressive Flow increases ATK for a short duration.
Open from the start
BlockCasts a magic barrier that briefly reduces damage. During Vital Ascension, the barrier is further strengthened.
Block: Blocks frontal attacks. Cannot block attacks that break guard.
Open from the start · needs Crystal Barrier
Hold BlockEnters Vital Ascension, granting access to enhanced abilities. While active, abilities consume HP instead of SP.
1 Trait Point · needs Vital Blight
Lunar Flare → Light AttackDeals continuous damage to enemies if front of you while restoring your HP.
Open from the start
EvadeBriefly enters spirit form and becomes immune to damage, but at a high SP cost. The cost is reduced during Vital Ascension.
Open from the start · needs Transcendence
Transcendence → Light AttackLeaps backward and unleashes a series of Essence Orb. During Vital Ascension, the effect is enhanced at the cost of HP.
Open from the start · needs Transcendence
Transcendence → Heavy AttackUnleashes a wave of energy that deals significant damage. During Vital Ascension, the effect is enhanced at the cost of HP.
1 Trait Point · needs Aurora's Grace · pick one with Cosmic Reach
During Vital Ascension, fires up to 3 consecutive Essence Orb that do not consume HP.
Open from the start · needs Transcendence
Transcendence → BlockCasts a barrier that increases DEF of self and nearby allies. During Vital Ascension, the ability is enhanced at the cost of HP.
Open from the start
Allows you to equip this weapon type.
1 Trait Point · needs Vitality Staff Proficiency
Increases the cast speed of the fifth Essence Orb. This effect does not apply during Ascension.
1 Trait Point · needs Vitality Staff Proficiency
Lunar Flare inflicts up to 5 Corrosion stacks on hit.
Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.
1 Trait Point · needs Mystic Acceleration · pick one with Gravitic Insight
Reduces the SP cost of the first Essence Orb. This effect does not apply during Ascension.
1 Trait Point · needs Mystic Acceleration · pick one with Breath of Life
Reduces the SP cost of Barrier.
1 Trait Point · needs Breath of Life
The fifth Essence Orb applies Celestial Blessing, which restores HP over time instead of a single heal, with increased healing. This effect does not apply during Ascension.
Celestial Blessing: Applies a regeneration effect instead of a single heal.
1 Trait Point · needs Gravitic Insight
Increases the duration of Barrier.
Cosmic Barrier: Ends Transcendence and casts a barrier that increases the defense of you and nearby allies.
1 Trait Point · needs Acceleration
Lunar Flare removes 1 debuff from yourself and nearby allies.
1 Trait Point · needs Cleansing Ritual
Lunar Burst inflicts Corrosion, dealing damage over time.
Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.
1 Trait Point · needs Counterflow · pick one with Stellar Trace
Increases the cast speed of Essence Orb during Vital Ascension.
1 Trait Point · needs Counterflow · pick one with Relativity
Grants status effect resistance whenever effects from Celestial Barrier expire.
Celestial Barrier: During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.
1 Trait Point · needs Magic ATK
Vitality Burst inflicts Corrosion on downed enemies.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.
1 Trait Point · needs Relativity
Reduces the HP cost of Essence Orb during Vital Ascension.
1 Trait Point · needs Stellar Trace
Essence Orb critical hit quickly triggers Vital Ascension and immediately grants Barrier.
1 Trait Point · needs Stellar Step
When using Transcendence, regardless of Vital Ascension state, deals continuous damage to a single target and heals self.
1 Trait Point · needs Meditation
Increases maximum Celestial Blessing stacks from 3 to 5.
Celestial Blessing: Applies a regeneration effect instead of a single heal.
1 Trait Point · needs Astral Aegis
Status effect resistance granted by Celestial Barrier can stack up to 3 times.
Celestial Barrier: During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.
1 Trait Point · needs Cosmic Soul
Stellar Step triggers a shockwave that deals damage and reduces DEF.
2 Trait Points · needs Radiance or Enduring Protection
Lowers the HP threshold for activating Aura of Life.
2 Trait Points · needs Harmonic Insight or Vacuum Shock
Lunar Flare removes up to 2 debuffs from yourself and allies within its area.
1 Trait Point · needs Aurora's Grace · pick one with Astral Continuum
Increases the radius of the Barrier.
Cosmic Barrier: Ends Transcendence and casts a barrier that increases the defense of you and nearby allies.
1 Trait Point · needs Virtuous Cleansing
Increases the damage of the Corrosion debuff inflicted with heavy attacks.
Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.
1 Trait Point · needs Astral Continuum
Aura of Life restores a significant amount of HP.
2 Trait Points · needs Cosmic Reach
Increases the defense of Celestial Barrier.
Celestial Barrier: During Vital Ascension, Cosmic Barrier becomes Celestial Barrier, providing a stronger effect.
1 Trait Point · needs Corroding Light
Allows Cosmic Wave to be cast immediately after Astral Strike.
1 Trait Point · needs Stellar Restoration
Increases the duration and range of Aura of Life.
1 Trait Point · needs Nebula Step
Aura of Life inflicts a debuff that reduces Physical and Magic RES.
1 Trait Point · needs Stellar Resolve
During Vital Ascension, reduces the SP cost of Transcendence.
2 Trait Points · needs Event Horizon or Gravitational Field
(Using Transcendence during Vital Ascension) → Light AttackThe projectiles for Essence Orb change from 3 to 2 Essence Orb.
1 Trait Point · needs Celestial Rupture
During Transcendence, heavy attacks inflict DEF Reduction.
1 Trait Point · needs Ascendant Flow
During Aura of Life, increases the damage multiplier of debuffs applied to enemies within range.
2 Trait Points · needs Collision of Stars or Stellar Exposure
Increases the maximum stacks of Corrosion to 6. At maximum stacks, triggers an explosion that deals a burst of damage.
Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.
2 Trait Points · needs Magic Crit
Using a skill at high HP while not in Vital Ascension briefly increases Magic ATK.
2 Trait Points · needs Lunar Reach
Increases the duration of Corrosion.
Corrosion: Lunar Flare inflicts Corrosion, dealing damage over time.
Every vitality staff in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.
59: 17 active skills, 40 passives and 2 stat bonuses. 14 are open from the start; the others cost 1 to 2 Trait Points each, and 3 rows make you pick one of two or three.
50 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).
Not in Early Access yet. It is in the game files for the Mage, and the class-select screen says "Coming soon.".
From the game files: Early Access · build 26495283