ArcheAge Chronicles Data
Elemental Staff

Mage weapon · Early Access

Elemental Staff

In Early Access59 perks29 skill previewsMage

The Mage's Elemental Staff perk tree has 59 perks: 26 active skills, 27 passives and 6 stat bonuses. 17 are open from the start; the rest cost Trait Points (92 for the whole tree, our count).

Elemental Staff
Mage weapon
In Early Access
Perks59
Open from the start17
Active skills26
Passives27
Stat bonuses6
Skill previews29
Early Access · build 26495283

An elemental spellcaster who wields fire and lightning from afar. They charge skills to increase damage and protect themselves with magic barriers.

Traits: Retains previously cast skills to chain powerful combos, and Channels arcane power to summon devastating shooting stars.

Elemental Staff perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Shooting Star
Active II · 3 Trait Points
Shooting Star
How to use
(After Retaining Shooting Star) Block
Grants Energy Core when casting a retained spell. The number of Energy Core stacks gained depends on the retained skill. Flaming Blossom, Lightning Pillar: 1 stack Flamethrower, Lightning Spear: 2 stacks Wall of Fire, Lightning Storm: 5 stacks At 10 stacks, retains Shooting Star, which deals massive damage over a wide area and inflicts Knockdown.
Knockdown
Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
Needs Swift Thunder

Elemental Staff skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Ignition
Ignition
Active · Elemental Staff
Light Attack → Light Attack → Light Attack
Retain
Retain
Passive · Elemental Staff
Block to cast a retained skill
Wall of Fire
Wall of Fire
Active · Elemental Staff
(At Fire Incantation charge Lv. 3) Release Light Attack
Lightning Storm
Lightning Storm
Active · Elemental Staff
(At Lightning Incantation charge Lv. 3) Release Heavy Attack
Lightning Bolt
Lightning Bolt
Active · Elemental Staff
Heavy Attack
Voltage Discharge
Voltage Discharge
Active · Elemental Staff
→ Light Attack or Heavy Attack
Bolt Sequence
Bolt Sequence
Active · Elemental Staff
Heavy Attack → Heavy Attack
Lightning Surge
Lightning Surge
Active · Elemental Staff
Retained Lightning Pillar → Heavy Attack
Fire Incantation
Fire Incantation
Active · Elemental Staff
Hold Light Attack
Flaming Blossom
Flaming Blossom
Active · Elemental Staff
(At Fire Incantation charge Lv. 1) Release Light Attack
Molten Fireball
Molten Fireball
Active · Elemental Staff
Retained Flaming Blossom → Light Attack
Flamethrower
Flamethrower
Active · Elemental Staff
(At Fire Incantation charge Lv. 2) Release Light Attack
Fire Blast
Fire Blast
Active · Elemental Staff
Flaming Blossom or Flamethrower → Light Attack
Piercing Blaze
Piercing Blaze
Active · Elemental Staff
Lightning Incantation
Lightning Incantation
Active · Elemental Staff
Hold Heavy Attack
Lightning Pillar
Lightning Pillar
Active · Elemental Staff
(At Lightning Incantation charge Lv. 1) Release Heavy Attack
Volatile Flame
Volatile Flame
Passive · Elemental Staff
Lightning Spear
Lightning Spear
Active · Elemental Staff
(At Lightning Incantation charge Lv. 2) Release Heavy Attack
Lightning Blast
Lightning Blast
Active · Elemental Staff
Lightning Pillar or Lightning Spear → Heavy Attack
Shooting Star
Shooting Star
Active II · Elemental Staff
(After Retaining Shooting Star) Block
Mana Blast
Mana Blast
Active · Elemental Staff
Block → Block
Blazing Thunderstorm
Blazing Thunderstorm
Passive II · Elemental Staff
Lightning Volley
Lightning Volley
Active · Elemental Staff
Lightning Speed
Lightning Speed
Passive · Elemental Staff
Flame Shower
Flame Shower
Active II · Elemental Staff
Overcharged Mana Blast
Overcharged Mana Blast
Active II · Elemental Staff
Block → Block → Block
Blink
Blink
Active · Elemental Staff
Evade → Evade
Flame Reversal
Flame Reversal
Active · Elemental Staff
Evade → Evade → Light Attack
Lightning Reversal
Lightning Reversal
Active · Elemental Staff
Evade → Evade → Heavy Attack

Every Elemental Staff perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 23

Ignition

Open from the start

Light Attack → Light Attack → Light Attack

Attacks a single target up to three times and increases the enemy's Burn gauge. Can move while attacking.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Wall of Fire

1 Trait Point · needs Retain

(At Fire Incantation charge Lv. 3) Release Light Attack

Summons a wall of fire that deals damage to enemies within range and inflicts Stagger. While active, the wall continuously deals damage to nearby enemies. Increases the enemy's Burn gauge, and combos into Fire Blast.

Stagger & Knockback, Burn

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Lightning Storm

1 Trait Point · needs Retain

(At Lightning Incantation charge Lv. 3) Release Heavy Attack

Conjures a storm that calls down lightning bolts across a wide area, repeatedly striking enemies within its area of effect. Increases the enemy's Shock gauge, and combos into Lightning Blast.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Lightning Bolt

Open from the start

Heavy Attack

Attacks a single target. Breaks the enemy's guard stance on hit and increases the enemy's Shock gauge.

Guard Break, Shock

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Voltage Discharge

Open from the start · needs Ignition or Lightning Bolt

→ Light Attack or Heavy Attack

Leaps into the air and deals lightning damage upon landing.

Bolt Sequence

2 Trait Points · needs Elemental Overload

Heavy Attack → Heavy Attack

Hitting a Shocked target with Lightning Bolt grants Bolt Sequence for 3 seconds.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Lightning Surge

1 Trait Point · needs Bolt Sequence

Retained Lightning Pillar → Heavy Attack

Performs Lightning Surge after casting a retained Lightning Pillar. Calls down lightning that inflicts Knockback and increases the enemy's Shock gauge.

Retain, Stagger & Knockback, Shock

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Fire Incantation

Open from the start

Hold Light Attack

Casts various fire spells based on the charge level. Charges up to two levels, with each level triggering a different spell.

Flaming Blossom

Open from the start · needs Fire Incantation

(At Fire Incantation charge Lv. 1) Release Light Attack

Unleashes a succession of flaming orbs. The third Flaming Blossom inflicts Stagger on hit. Increases the enemy's Burn gauge.

Stagger & Knockback, Burn

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Molten Fireball

1 Trait Point · needs Lightning Surge

Retained Flaming Blossom → Light Attack

Activates after casting a retained Flaming Blossom. Inflicts Knockback and increases the enemy's Shock gauge.

Retain, Stagger & Knockback, Burn

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Flamethrower

Open from the start · needs Fire Incantation

(At Fire Incantation charge Lv. 2) Release Light Attack

Deals damage to enemies in a straight line ahead and inflicts Knockback. Increases the enemies' Burn gauges.

Stagger & Knockback, Burn

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Fire Blast

Open from the start · needs Fire Incantation

Flaming Blossom or Flamethrower → Light Attack

Combos from Flaming Blossom and Flamethrower. Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Burn gauges.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Piercing Blaze

1 Trait Point · needs Flaming Blossom - Channel

Staggering an enemy with the third Flaming Blossom grants 1 use of Piercing Blaze for 10 seconds. Pierces enemies, dealing increased damage to those with HP at 50% or below or those afflicted with Burn, and even greater damage if both conditions are met. Cannot inflict Burn.

Burn, Stagger & Knockback

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Lightning Incantation

Open from the start

Hold Heavy Attack

Casts various lightning spells based on the charge level. Charges up to two levels, with each level triggering a different spell.

Lightning Pillar

Open from the start · needs Lightning Incantation

(At Lightning Incantation charge Lv. 1) Release Heavy Attack

Calls down a series of lightning bolts, inflicting Stagger. Strikes a target repeatedly. Increases the enemy's Shock gauge.

Stagger & Knockback, Shock

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Lightning Spear

Open from the start · needs Lightning Incantation

(At Lightning Incantation charge Lv. 2) Release Heavy Attack

Casts a spear of lightning in the aimed direction and inflicts Stagger. Increases the enemy's Shock gauge.

Stagger & Knockback, Shock

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Lightning Blast

Open from the start · needs Lightning Incantation

Lightning Pillar or Lightning Spear → Heavy Attack

Combos from Lightning Pillar and Lightning Spear. Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Shock gauges.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Mana Blast

Open from the start

Block → Block

Fires homing mana bullets at the enemy. Can move while attacking.

Lightning Volley

2 Trait Points · needs Elemental Celerity

Activates after using a retained Lightning Spear. Strikes the target with three bolts of lightning and deals increased damage to Shocked enemies. Does not inflict Shock.

Retain, Shock

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Evade

Open from the start

Evade

Dodges a short distance to evade enemy attacks.

Flame Reversal

Open from the start · needs Blink

Evade → Evade → Light Attack

After Blink, immediately casts Flaming Blossom at an increased SP cost.

Lightning Reversal

Open from the start · needs Blink

Evade → Evade → Heavy Attack

After Blink, immediately casts Lightning Pillar at an increased SP cost.

Active II skills · 3

Shooting Star

3 Trait Points · needs Swift Thunder

(After Retaining Shooting Star) Block

Grants Energy Core when casting a retained spell. The number of Energy Core stacks gained depends on the retained skill. Flaming Blossom, Lightning Pillar: 1 stack Flamethrower, Lightning Spear: 2 stacks Wall of Fire, Lightning Storm: 5 stacks At 10 stacks, retains Shooting Star, which deals massive damage over a wide area and inflicts Knockdown.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Flame Shower

3 Trait Points · needs Lightning Volley · pick one with Overcharged Mana Blast

While Wall of Fire is retained, casting Lightning Storm or Lightning Blast retains Flame Shower. Using the retained skill deals continuous damage over a wide area. Increases the enemy's Burn gauge, but does not grant Energy Core stacks.

Retain, Burn

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Overcharged Mana Blast

3 Trait Points · needs Lightning Volley · pick one with Flame Shower

Block → Block → Block

Combos from Mana Blast. Deals damage and inflicts Knockback to enemies within range. (15 second cooldown)

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Passive perks · 20

Elemental Staff Proficiency

Open from the start

Allows you to equip this weapon type.

Retain

1 Trait Point · needs Elemental Staff Proficiency

Block to cast a retained skill

Casting Fire Blast or Lightning Blast saves the previously cast skill for a short time. Saved skills can be cast instantly without chanting, but consume additional SP. Saved skills cannot combo into Fire Blast or Lightning Blast.

Incantation

Incantation: Cast various fire and lightning spells based on the charge level. Can be charged up to three levels, with each level triggering a different spell.

Elemental Overload

2 Trait Points · needs Wall of Fire or Lightning Storm

(While charging a skill) Block

During Lv. 1 or Lv. 2 casting, press [Block] to immediately cast the next-tier skill without charging at an increased SP cost. Each spell applies its own Elemental Overload cooldown. Flamethrower, Lightning Spear: 25 seconds Wall of Fire, Lightning Storm: 40 seconds

Incantation, Elemental Overload

Incantation: Cast various fire and lightning spells based on the charge level. Can be charged up to three levels, with each level triggering a different spell.

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Dual Resonance

1 Trait Point · needs Bolt Sequence

Fire Incantation → Heavy Attack Lightning Incantation → Light Attack

Fire Incantation enables Lightning Blast. Lightning Incantation enables Fire Blast. Fire Blast or Lightning Blast is imbued with the attribute of the previously used skill through Retain. These attacks consume less SP and deals increased damage.

Retain

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Rekindled Ember

2 Trait Points · needs Dual Resonance

After Flaming Blossom or Lightning Pillar, Fire Blast or Lightning Blast can be cast once more. You can move while casting, and Dual Resonance becomes available.

Control - Wall of Fire

1 Trait Point · needs Rekindled Ember · pick one with Control - Lightning Storm

Reduces the SP cost of Wall of Fire.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Control - Lightning Storm

1 Trait Point · needs Rekindled Ember · pick one with Control - Wall of Fire

Reduces the SP cost of Lightning Storm.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Lightning Pillar - Amplify

1 Trait Point · needs Lightning Pillar - Flurry

Critical hits with Lightning Pillar - Flurry reset the cooldown of Lightning Spear cast with Elemental Overload.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Volatile Flame

2 Trait Points · needs Magic Amplification

A retained Flaming Blossom explodes shortly after hitting a target, inflicting Stagger on nearby enemies. The explosion increases the enemy's Burn gauge, and triggers Piercing Blaze.

Retain, Burn

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Arcane Fount

2 Trait Points · needs Piercing Blaze or Lightning Pillar - Amplify

Fully restores SP after upon Burn or Shock. Activates once every 5 seconds.

Burn, Shock

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Swift Thunder

2 Trait Points · needs Volatile Flame

Retained Lightning Pillar triggers additional lightning strikes.

Retain

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Infernal Cross

2 Trait Points · needs Arcane Fount

Wall of Fire summons a blazing cross instead of a single wall.

Titan Thunder

2 Trait Points · needs Infernal Cross

Lightning Storm strikes an additional time.

Ashes to Ashes

1 Trait Point · needs Shooting Star

Killing an enemy with Shooting Star resets the cooldown of Wall of Fire cast with Elemental Overload.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Elemental Celerity

2 Trait Points · needs Titan Thunder

Grants Stagger Immunity while using Fire Incantation or Lightning Incantation. Does not grant immunity to Knockdown or Knockback.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Immolation

2 Trait Points · needs Blazing Thunderstorm · pick one with Lightning Speed

Casting Fire Blast after Wall of Fire or Lightning Storm additionally creates a Wall of Fire.

Lightning Speed

2 Trait Points · needs Blazing Thunderstorm · pick one with Immolation

Increases Ignition's attack speed and increases the enemy's Shock gauge. Ignition's third hit increases Crit Hit Rate for 20 seconds, and pressing [Heavy Attack] instantly casts Lightning Pillar.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Untouchable Veil

2 Trait Points · needs Flame Shower

Reduces damage taken and grants Stagger Immunity for 8 seconds upon using Flamethrower, Wall of Fire, or Flame Shower. Ends when you swap weapons.

Trigger Signal

2 Trait Points · needs Overcharged Mana Blast

Retains Lightning Spear after using Overcharged Mana Blast.

Retain

Retain: After casting a skill, using Fire Blast or Lightning Blast stores the previously cast skill for a short time. Retained skills can be cast instantly without chanting at an increased SP cost. Retained skills cannot combo into Fire Blast or Lightning Blast.

Passive II perks · 7

Overload - Flamethrower

3 Trait Points · needs Control - Wall of Fire

Reduces the SP cost of Flamethrower when cast via Elemental Overload.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Overload - Lightning Spear

3 Trait Points · needs Control - Lightning Storm

Lightning Spear cast via Elemental Overload requires no aiming and homes in on its target.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Flaming Blossom - Channel

3 Trait Points · needs Fire ATK · pick one with Lightning Pillar - Flurry

Increases the attack speed ofFlaming Blossom, and Flaming Blossom's third shot deals increased damage.

Lightning Pillar - Flurry

3 Trait Points · needs Fire ATK · pick one with Flaming Blossom - Channel

Lightning Pillar calls down another bolt of lightning at the same location after a short delay.

Blazing Thunderstorm

3 Trait Points · needs Ashes to Ashes

Flamethrower or Lightning Spear during Elemental Overload immediately casts Fire Blast or Lightning Blast once. This also retains Wall of Fire or Lightning Storm. Costs high SP.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Hellfire

3 Trait Points · needs Immolation

Flamethrower triggers 1 additional hit for each Elemental Overload skill currently on cooldown.

Elemental Overload

Elemental Overload: While charging a skill, press the Block button to instantly cast the next charged skill at additional SP cost. Each skill used triggers the cooldown of Elemental Overload.

Thunderflash

3 Trait Points · needs Lightning Speed

Press [Heavy Attack] after Lightning Surge to combo into Bolt Sequence. Bolt Sequence can be used once before it expires, inflicting Stagger on nearby enemies. Critical hits with Bolt Sequence grant another Bolt Sequence, but the hit cannot inflict Shock.

Stagger & Knockback, Shock

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stat bonuses · 6

Damage ↑ at HP ≥70%

10 Trait Points

Damage ↑ at HP ≥70% +25

Increases damage dealt by 2.5% while HP is 70% or higher.

Weapon Physical ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Physical ATK ↑ +100

Increases the Physical ATK of your equipped weapon by 10%.

Weapon Magic ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Magic ATK ↑ +100

Increases the Magic ATK of your equipped weapon by 10%.

Damage ↑ to Enemies with HP ≥70%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≥70% +50

Increases damage dealt to targets with 70% HP or higher by 5%.

Damage ↑ to Enemies with HP ≤40%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≤40% +50

Increases damage dealt to targets with 40% HP or lower by 5%.

Elemental Staff items

Every elemental staff in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Mage weapons

Mage Elemental Staff FAQ

How many perks does the Mage's Elemental Staff have?

59: 26 active skills, 27 passives and 6 stat bonuses. 17 are open from the start; the others cost 1 to 10 Trait Points each, and 4 rows make you pick one of two or three.

How many Trait Points does the whole Elemental Staff tree cost?

92 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which elemental staffs can I get?

11 in Early Access: Wrathful Tyrant's Scale (Legendary, item level 80), Untarnished Fury (Epic, item level 45), Thunderstruck Staff (Epic, item level 40), Tarnished Ancient Sage (Rare, item level 30), Martyr's Spark (Rare, item level 25), Golddrunk Staff (Rare, item level 17) and more.

From the game files: Early Access · build 26495283