ArcheAge Chronicles Data
Warhammer

Berserker weapon · Early Access

Warhammer

In Early Access41 perks21 skill previewsBerserker

The Berserker's Warhammer perk tree has 41 perks: 21 active skills, 19 passives and 1 stat bonuses. 10 are open from the start; the rest cost Trait Points (54 for the whole tree, our count).

Warhammer
Berserker weapon
In Early Access
Perks41
Open from the start10
Active skills21
Passives19
Stat bonuses1
Skill previews21
Early Access · build 26495283

A slow but overwhelming fighter who unleashes crushing wide-area attacks that shatter everything in their path. They endure enemy assaults while charging devastating blows to strike multiple targets.

Traits: Enhances charged attacks to maximize destructive power, or unleashes skills that inflicts Burn and Shock.

Warhammer perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Galactic Impact
Active II · 3 Trait Points
Galactic Impact
How to use
(Meteor Hammer Lv. 3) Hold Block
Can be used in a combo. Tempered Blow and Devastating Blow cannot be used, but deals high damage more quickly. Reduces damage taken and grants Stagger Immunity while in use.
Stagger Immunity
Grants immunity to Stagger when casting skills. Does not prevent status effects.
Needs Unstoppable Force II or Bursting Force II or Rupturing Force II

Warhammer skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Shattering Blow
Shattering Blow
Active · Warhammer
Light Attack → Light Attack
Surging Heat
Surging Heat
Active · Warhammer
Shattering Blow → Light Attack
Pulverize
Pulverize
Active · Warhammer
Heavy Attack → Heavy Attack → Heavy Attack
Crushing Slam
Crushing Slam
Active · Warhammer
→ Light Attack or Heavy Attack
Canned Heat
Canned Heat
Active · Warhammer
Shattering Blow → Hold Light Attack
Power Surge
Power Surge
Active · Warhammer
Hold Block
Rash Defense
Rash Defense
Active · Warhammer
Block
Tempered Blow
Tempered Blow
Active · Warhammer
(Power Surge Lv. 1) Release Block
Devastating Blow
Devastating Blow
Active · Warhammer
(Power Surge Charge Lv. 2) Release Block
Bursting Force II
Bursting Force II
Active · Warhammer
Pulverize (Hit 2) → Light Attack → Light Attack
Evade
Evade
Active · Warhammer
Evade
Earth Shatter
Earth Shatter
Active · Warhammer
→ Light Attack → Light Attack
Galactic Impact
Galactic Impact
Active II · Warhammer
(Meteor Hammer Lv. 3) Hold Block
Planar Fracture
Planar Fracture
Active II · Warhammer
Galactic Impact → Heavy Attack
Lightning Collision
Lightning Collision
Active II · Warhammer
Galactic Impact → Heavy Attack
Resonating Strike
Resonating Strike
Active · Warhammer
Rash Defense → Heavy Attack
Rapid Casting
Rapid Casting
Active · Warhammer
Crackling Flame
Crackling Flame
Active II · Warhammer
Rash Defense → Block
Entomb
Entomb
Active · Warhammer
(On a downed target) Heavy Attack
Assured Ruin
Assured Ruin
Active II · Warhammer
Pulverize's third attack → Heavy Attack
Thundering Hurl
Thundering Hurl
Active II · Warhammer
(At 12 Thunder stacks) Rash Defense → Heavy Attack

Every Warhammer perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 15

Shattering Blow

Open from the start

Light Attack → Light Attack

A 2-hit light attack combo. Hit 1: Knockback. Hit 2: Knockdown.

Stagger & Knockback, Knockdown

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Surging Heat

1 Trait Point · needs Warhammer Proficiency

Shattering Blow → Light Attack

Combos from Shattering Blow. Increases the enemy's Burn gauge on hit. Briefly grants Stagger Immunity.

Burn, Stagger Immunity

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Pulverize

Open from the start

Heavy Attack → Heavy Attack → Heavy Attack

A 3-hit heavy attack combo. Hit 1: Leap attack and Guard Break. Hit 2: Area damage. Briefly grants Stagger Immunity Hit 3: Slow, area damage and Knockdown.

Stagger Immunity, Guard Break, Knockdown

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Crushing Slam

Open from the start · needs Shattering Blow or Pulverize

→ Light Attack or Heavy Attack

Jumps into the air and strikes down.

Canned Heat

2 Trait Points · needs Forged

Shattering Blow → Hold Light Attack

Unleashes a chain of explosions after Surging Heat, with each blast growing progressively larger.

Power Surge

Open from the start

Hold Block

Enters a ready stance to charge an attack. Can be charged up to Lv. 2. While holding the input, reduces damage taken. Grants Stagger Immunity.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Rash Defense

Open from the start · needs Power Surge

Block

Blocking without charging Power Surge triggers a quick attack that inflicts Stagger.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Tempered Blow

Open from the start · needs Power Surge

(Power Surge Lv. 1) Release Block

Attacks after Power Surge Charge Lv. 1. Reduces damage taken and grants Stagger Immunity. On hit, deals damage to nearby enemies and inflicts Knockdown.

Stagger Immunity, Knockdown

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Devastating Blow

Open from the start · needs Power Surge

(Power Surge Charge Lv. 2) Release Block

Attacks after Power Surge Charge Lv. 2. Reduces damage taken and grants Stagger Immunity. On hit, deals damage to nearby enemies and inflicts Knockdown.

Stagger Immunity, Knockdown

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Bursting Force II

2 Trait Points · needs Bursting Force

Pulverize (Hit 2) → Light Attack → Light Attack

Repeats the second attack of Pulverize.

Evade

Open from the start

Evade

Dodges in the chosen direction.

Earth Shatter

Open from the start · needs Evade

→ Light Attack → Light Attack

Strikes down after dodging. The second attack inflicts Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Resonating Strike

2 Trait Points · needs Planar Fracture or Lightning Collision

Rash Defense → Heavy Attack

Can be used in a combo. Available only while Meteor Hammer is active. Consumes Meteor Hammer on use, increasing the number of attacks based on its level.

Rapid Casting

3 Trait Points · needs Electro Release

Earth Shatter's second hit combos into Surging Heat.

Entomb

2 Trait Points · needs Compression · pick one with Reconstruction

(On a downed target) Heavy Attack

Instantly unleashes Pulverize's third combo attack against a downed target.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Active II skills · 6

Galactic Impact

3 Trait Points · needs Unstoppable Force II or Bursting Force II or Rupturing Force II

(Meteor Hammer Lv. 3) Hold Block

Can be used in a combo. Tempered Blow and Devastating Blow cannot be used, but deals high damage more quickly. Reduces damage taken and grants Stagger Immunity while in use.

Stagger Immunity

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Planar Fracture

3 Trait Points · needs Galactic Impact · pick one with Lightning Collision

Galactic Impact → Heavy Attack

Deals area damage and increases the enemy's Burn gauge.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Lightning Collision

3 Trait Points · needs Galactic Impact · pick one with Planar Fracture

Galactic Impact → Heavy Attack

Charges toward an enemy and increases the enemy's Shock gauge on hit. Reduces damage taken and grants Stagger Immunity.

Shock, Stagger Immunity

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Crackling Flame

3 Trait Points · needs Rapid Casting

Rash Defense → Block

Can be used in a combo. Deals low damage but increases the enemy's Burn gauge.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Assured Ruin

3 Trait Points · needs Undying Flame or Reforge or Entomb or Reconstruction

Pulverize's third attack → Heavy Attack

After the third attack of Pulverize, Devastating Blow can be used at the cost of HP instead of SP.

Thundering Hurl

3 Trait Points · needs Assured Ruin

(At 12 Thunder stacks) Rash Defense → Heavy Attack

Consumes all Thunder stacks to hurl the hammer, dealing heavy damage and increasing the enemy's Shock gauge. Resonating Strike grants Thunder on hit.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Passive perks · 17

Warhammer Proficiency

Open from the start

Allows you to equip this weapon type.

Meteor Hammer

2 Trait Points · needs Warhammer Proficiency

Tempered Blow temporarily grants Meteor Hammer on hit, increasing Physical PEN and Exhaust Trigger. Removed immediately upon sprinting or swapping weapons.

Exhaust

Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.

Forged

1 Trait Point · needs Surging Heat

Surging Heat temporarily grants Forged. While Forged is active, Fire ATK is increased and Shattering Blow triggers an additional attack that increases Burn gauge.

Forged, Burn

Forged: Surging Heat briefly grants Forged. While Forged is active, increases Fire ATK and triggers an additional attack on Shattering Blow hit. The additional attack increases the enemy's Burn gauge.

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Meteor Hammer II

2 Trait Points · needs Meteor Hammer

Landing Tempered Blow or Devastating Blow while Meteor Hammer is active grants Meteor Hammer Lv. 2, further increasing Physical PEN and Exhaust Trigger.

Exhaust

Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.

Evasive Assault

1 Trait Point · needs Meteor Hammer II

→ Heavy Attack

After evading, follow up with the second attack of Pulverize. Costs additional SP.

Blue Flame

2 Trait Points · needs Canned Heat

While Forged is active, Shattering Blow grants a Forged stack. At 5 stacks, Forged briefly becomes Blue Flame. While Blue Flame is active, your next [Light Attack] instantly activates Surging Heat, triggering two additional explosions from Canned Heat. Blue Flame is removed after the skill is used.

Forged

Forged: Surging Heat briefly grants Forged. While Forged is active, increases Fire ATK and triggers an additional attack on Shattering Blow hit. The additional attack increases the enemy's Burn gauge.

Bursting Force

1 Trait Point · needs Masterpiece · pick one with Unstoppable Force, Rupturing Force

The second attack of Pulverize triggers an additional hit which increases the enemy's Burn gauge.

Burn

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Rupturing Force

1 Trait Point · needs Masterpiece · pick one with Unstoppable Force, Bursting Force

The third attack of Pulverize leaves behind a fissure that erupts after a short delay, dealing area damage.

Unstoppable Force II

2 Trait Points · needs Unstoppable Force

Pulverize's initial attack grants a shield for a short duration.

Shield

Shield: Shields absorb damage instead of HP. Shield values stack. If a new shield's duration exceeds the current shield's remaining duration, the longer duration applies.

Rupturing Force II

2 Trait Points · needs Rupturing Force

The third attack of Pulverize no longer costs SP.

Electro Release

2 Trait Points · needs Resonating Strike

While Forged is active, Crushing Slam consumes Forged to deal continuous damage to nearby enemies. Also increases enemy Shock gauge.

Shock, Forged

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Forged: Surging Heat briefly grants Forged. While Forged is active, increases Fire ATK and triggers an additional attack on Shattering Blow hit. The additional attack increases the enemy's Burn gauge.

Tough Skin

1 Trait Point · needs Resonating Strike

Inflicting Shock with the warhammer briefly increases Physical and Magic DEF.

Shock

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Electric Cluster

2 Trait Points · needs Tough Skin

Devastating Blow greatly increases Lightning ATK for a short time.

Undying Flame

2 Trait Points · needs Crackling Flame · pick one with Reforge

Surging Heat no longer consumes Blue Flame and can be used repeatedly while Blue Flame is active.

Reforge

2 Trait Points · needs Crackling Flame · pick one with Undying Flame

Crackling Flame triggers one additional hit. Grants Forged on hit.

Forged

Forged: Surging Heat briefly grants Forged. While Forged is active, increases Fire ATK and triggers an additional attack on Shattering Blow hit. The additional attack increases the enemy's Burn gauge.

Reconstruction

2 Trait Points · needs Compression · pick one with Entomb

While below a certain HP threshold, maintaining Power Surge at Lv. 1 restores HP every second.

Passive II perks · 2

Masterpiece

3 Trait Points · needs Fire ATK

Inflicting Burn or landing Devastating Blow while Meteor Hammer Lv. 2 is active grants Meteor Hammer Lv. 3, further increasing Physical PEN and Exhaust Trigger.

Burn, Exhaust

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Exhaust: When the Exhaust gauge is fully depleted, the target becomes briefly immobilized. Fatal Strike can be used against Exhausted targets.

Compression

3 Trait Points · needs Electric Cluster

Power Surge charges faster up to Lv. 1.

Stat bonuses · 1

Warhammer items

Every warhammer in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Berserker weapons

Berserker Warhammer FAQ

How many perks does the Berserker's Warhammer have?

41: 21 active skills, 19 passives and 1 stat bonuses. 10 are open from the start; the others cost 1 to 3 Trait Points each, and 4 rows make you pick one of two or three.

How many Trait Points does the whole Warhammer tree cost?

54 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which warhammers can I get?

7 in Early Access: Pantheon's Wrath (Epic, item level 60), Gyldenlord's Arbiter (Epic, item level 45), Tarnished Ancient Crusher (Rare, item level 30), Gatekeeper Harrod (Rare, item level 15), Tyrant's Folly (Rare, item level 14), Royal Army Warhammer (Uncommon, item level 10) and more.

From the game files: Early Access · build 26495283