Bastion Flurry
Open from the start
Shattering Blow → Light AttackDelivers a shield combo, striking three times.

The Berserker's Greatshield perk tree has 49 perks: 18 active skills, 31 passives. 11 are open from the start; the rest cost Trait Points (34 for the whole tree, our count). Not in Early Access yet.
Not in Early Access yet. The Greatshield is in the game files but not in the game you can play now. The class-select screen: "Coming soon."
A bulwark who turns defense into power, growing stronger with every block. Through layered defensive combos and empowering techniques, they hold the front line without faltering.
Traits: Masters blocking abilities, or unlocks powerful skills that create glacier zones or unleash explosive attacks.
Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

The game's own previews from the perk window. Point at one, or tap it, to play.










Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.
Open from the start
Shattering Blow → Light AttackDelivers a shield combo, striking three times.
Open from the start · needs Bastion Flurry
(On a downed target) Light AttackStrikes a downed target.
Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.
1 Trait Point · needs Greatshield Proficiency
(While holding ) Heavy AttackWhile holding Iron Fortitude, lunges forward with an upward shield strike, breaking the enemy's guard stance.
Open from the start · needs Bastion Flurry
(While Sprint sprinting) Light AttackLeaps forward and strikes the enemy with the shield.
Open from the start
Heavy Attack → Heavy AttackBashes the enemy twice with the greatshield.
Open from the start · needs Bastion Flurry or Ironwall Slam
→ Light Attack or Heavy AttackLeaps into the air and drives the edge of the shield into the enemy.
Open from the start
Hold BlockDeals damage to enemies in front and enters a defensive stance. Pressing the guard input at the moment of impact triggers a parry. A successful parry grants Pathcleaver. Reduces damage taken while maintaining the stance.
Block: Blocks frontal attacks. Cannot block attacks that break guard.
Open from the start · needs Iron Fortitude
(While holding Block ) Light AttackSlams an enemy with the shield, granting Pathcleaver on hit.
Open from the start · needs Iron Fortitude or Colossal Assertion
(After parry) Light Attack → Light Attack or (On Colossal Warning hit) Light Attack → Light AttackBecomes available after a successful parry or landing Colossal Assertion. Slams the greatshield down on enemies in front, pushing them back and dealing damage. Grants Hoarfrost stacks on hit. Each stack increases Tidal DEF, with more stacks granting higher DEF.
1 Trait Point · needs Biting Frost
(After Colossal Dash) Heavy AttackStrikes an enemy with the shield after Colossal Dash.
Open from the start
EvadeDodges swiftly in the chosen direction.
Open from the start · needs Evade
→ Light AttackPerforms a swift shield bash during evasion.
1 Trait Point · needs Colossal Fury · pick one with Unyielding Fury
(On Colossal Fury hit) Heavy AttackColossal Fury can be used again when it hits an enemy.
1 Trait Point · needs Unyielding Fury
(On Colossal Fury hit against Rimed targets) Heavy AttackColossal Fury can be used again when it hits enemies affected by Rime.
1 Trait Point · needs Freezing Blow · pick one with Glacial Wind
(On critical hit with Ironwall Slam's first attack) Heavy AttackA critical hit with Ironwall Slam's initial attack allows the second attack to be used repeatedly.
1 Trait Point · needs Frost Explosion
(On Frost Explosion hit) Light AttackOn Frost Explosion hit, briefly changes your basic attacks into dash attacks.
1 Trait Point · needs Echoing Slam
(Upon hitting a Frozen target with the second hit of Ironwall Slam) Heavy AttackWhen Ironwall Slam's second attack hits a Frozen target, an additional attack becomes available. Ironwall Slam's third attack deals heavy damage to nearby enemies and pulls them inward.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Frost Rush or Colossal Blessing
(When Colossal Fury hits a Staggered target) Heavy AttackAfter inflicting Knockback with Colossal Fury, press heavy attack to trigger. Consumes HP to deal damage in a wide area. Increases the enemy's Freeze gauge over time, but the effect ends when the target takes damage.
Open from the start
Allows you to equip this weapon type.
1 Trait Point · needs Greatshield Proficiency
After Pathcleaver, creates a Frost Spire that deals area damage and reduces enemy Tidal DEF. The spire disappears after a brief duration.
1 Trait Point · needs Frost Spire · pick one with Spire Infusion
Pathcleaver's upward strike deals additional Tidal Damage.
1 Trait Point · needs Frost Spire · pick one with Tidal Gust
When creating a Frost Spire, consumes Hoarfrost to strengthen Frost Spire's Defense debuff.
1 Trait Point · needs Tidal Gust or Spire Infusion
Pathcleaver's second attack increases the enemy's Freeze gauge.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Snowpeak Rime
Colossal Dash increases the enemy's Freeze gauge.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Snowpeak Rime
The final attack of Colossal Dash grants Hoarfrost on hit.
1 Trait Point · needs Blizzard Drive
Pathcleaver's initial attack consumes 1 Hoarfrost stack to deal additional Physical and Tidal Damage.
1 Trait Point · needs Blizzard Drive
Pathcleaver's upward strike restores HP when attacking a Frozen target.
1 Trait Point · needs Glacial Impact
Colossal Dash grants a Crit Damage buff when hitting enemies affected by Rime.
1 Trait Point · needs Glacial Bulwark
Enhances the effects of Rime when applied at 50% HP or higher.
1 Trait Point · needs Rimebreaker Charge or Vigorous Cold
Extends the duration of Rime when applied at 50% HP or higher.
1 Trait Point · needs Steel Resonance
When a Frost Spire expires, it explodes, dealing Physical and Tidal Damage to nearby enemies.
1 Trait Point · needs Steel Resonance
When creating a Frost Spire, consumes 1 Hoarfrost stack to restore the HP of nearby party members.
1 Trait Point · needs Frost Shockwave or Northern Wind
The initial attack of Ironwall Slam deals additional Tidal damage.
1 Trait Point · needs Colossal Fury · pick one with Exploit Weakness
Grants Stagger Immunity when using Colossal Fury.
1 Trait Point · needs Tidal Slam
Ironwall Slam's second attack increases the enemy's Freeze gauge.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Exploit Weakness
On Exploit Weakness hit against enemies affected by Rime, triggers an aura that increases the DEF of yourself and nearby allies.
1 Trait Point · needs Freezing Blow · pick one with Shattering Momentum
Ironwall Slam's initial attack creates a Frost Spire when hitting a Frozen target.
Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.
1 Trait Point · needs Glacial Wind
The first attack of Ironwall Slam continuously restores SP while HP is 50% or lower.
1 Trait Point · needs Shattering Momentum
Reduces the SP cost of Shattering Momentum.
1 Trait Point · needs Pure Fury · pick one with Deep Frost
Colossal Fury triggers a wide explosion when hitting enemies affected by Rime. Removes Rime from the target upon detonation.
1 Trait Point · needs Pure Fury · pick one with Frost Explosion
Colossal Fury grants a shield on hit.
1 Trait Point · needs Tidal Frostbite or Relentless Shatter
Ironwall Slam's second attack deals additional Physical Damage.
1 Trait Point · needs Deep Frost
Colossal Fury grants a shield to nearby allies when your HP is at 50% or higher.
Every greatshield in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.
49: 18 active skills, 31 passives. 11 are open from the start; the others cost 1 to 1 Trait Points each, and 4 rows make you pick one of two or three.
34 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).
Not in Early Access yet. It is in the game files for the Berserker, and the class-select screen says "Coming soon.".
From the game files: Early Access · build 26495283