ArcheAge Chronicles Data
Axe

Berserker weapon · Early Access

Axe

In Early Access52 perks17 skill previewsBerserker

The Berserker's Axe perk tree has 52 perks: 19 active skills, 26 passives and 7 stat bonuses. 11 are open from the start; the rest cost Trait Points (86 for the whole tree, our count).

Axe
Berserker weapon
In Early Access
Perks52
Open from the start11
Active skills19
Passives26
Stat bonuses7
Skill previews17
Early Access · build 26495283

A fierce fighter clad in axe and shield, charging headlong into the fray. Through steady defense and powerful war cries, this warrior shields allies while counterattacking foes.

Traits: Bolsters ally survival, or adopts a more aggressive style with follow-up strikes.

Axe perk tree

Point at a perk or tap it for its card. Each number is its cost in Trait Points; perks without one are open from the start. Swipe the tree sideways to see all of it.

Shield Slam
Active II · 3 Trait Points
Shield Slam
How to use
(While holding ) Light Attack
Bashes with the shield and inflicts Knockback. Consumes a large amount of SP, but restores some on hit.
Stagger & Knockback
Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.
Needs Resounding Roar

Axe skill previews

The game's own previews from the perk window. Point at one, or tap it, to play.

Axe Smash
Axe Smash
Active · Axe
Shattering Blow → Light Attack
Reckless Destroyer
Reckless Destroyer
Active · Axe
Light Attack → Light Attack → Light Attack → Light Attack → Light Attack → Light Attack
Overpower
Overpower
Active · Axe
Tremor Strike → (At 12 Overpower stacks) Heavy Attack
Barbaric Strike
Barbaric Strike
Active · Axe
Heavy Attack → Heavy Attack → Heavy Attack
Body Slam
Body Slam
Active · Axe
→ Light Attack or Heavy Attack
Forceful Lunge
Forceful Lunge
Active · Axe
→ Heavy Attack
Tremor Strike
Tremor Strike
Active · Axe
(On Knockback) Heavy Attack
Shield Slam
Shield Slam
Active II · Axe
(While holding ) Light Attack
Heavy Hitter
Heavy Hitter
Active II · Axe
Stomp
Stomp
Active · Axe
(On a downed target) Heavy Attack
Shield Up
Shield Up
Active · Axe
Block
Battle Cry
Battle Cry
Active · Axe
(After ) Heavy Attack
Reel In
Reel In
Active · Axe
(While holding ) Hold Heavy Attack
Evade
Evade
Active · Axe
Evade
Uppercut
Uppercut
Active · Axe
→ Light Attack
Brutal Crash
Brutal Crash
Active · Axe
Shield Slam → Light Attack
Ridge Shatter
Ridge Shatter
Active II · Axe
Battle Cry → (Twin Pulse) Heavy Attack

Every Axe perk

Each perk with the game's own words: how to use it (its keys), what it does, what it needs and what it costs.

Active skills · 16

Axe Smash

Open from the start

Shattering Blow → Light Attack

A 3-hit light attack combo. Inflicts Stagger on hit. The final attack inflicts Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Death Ward

1 Trait Point · needs Axe Proficiency

→ Heavy Attack → Block

Grants Immortal and Stagger Immunity for 15 seconds. (300 second cooldown)

Immortal, Stagger Immunity

Immortal: While Immortal is active, HP cannot fall below 1.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Reckless Destroyer

1 Trait Point · needs Axe Proficiency

Light Attack → Light Attack → Light Attack → Light Attack → Light Attack → Light Attack

Performs a 3-hit combo after Axe Smash. Inflicts Knockback and increases the enemy's Poison gauge. Grants Stagger Immunity during the attack.

Stagger & Knockback, Stagger Immunity, Poison

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Overpower

1 Trait Point · needs Reckless Destroyer

Tremor Strike → (At 12 Overpower stacks) Heavy Attack

Reckless Destroyer grants Overpower for 30 seconds on hit. At 12 stacks, Tremor Strike consumes all Overpower to deal heavy damage over a wide area and inflict Knockdown without costing any SP. Grants Stagger Immunity during the attack. Tempest also grants Overpower stacks.

Knockdown, Stagger Immunity

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Barbaric Strike

Open from the start

Heavy Attack → Heavy Attack → Heavy Attack

A 3-hit heavy attack combo. Hit 1: Swift Fatal Attack. Hit 2: Heavy damage. Hit 3: Slow, massive damage and Knockdown.

Guard Break, Knockdown

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Body Slam

Open from the start · needs Axe Smash or Barbaric Strike

→ Light Attack or Heavy Attack

Crashes down from the air to deal area damage.

Forceful Lunge

Open from the start · needs Barbaric Strike

→ Heavy Attack

Leaps and slams down for area damage and Knockback. Immune to Stagger during the leap.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Tremor Strike

Open from the start · needs Barbaric Strike

(On Knockback) Heavy Attack

Deals area damage and inflicts Stagger. Increases the enemy's Stun gauge.

Stagger & Knockback, Stun

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Stomp

Open from the start · needs Barbaric Strike

(On a downed target) Heavy Attack

Leaps and stomps for area damage and Knockback. Grants Stagger Immunity during the leap.

Knockdown, Stagger & Knockback, Stagger Immunity

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Shield Up

Open from the start

Block

Blocks frontal attacks. Usable while moving. Cannot block Fatal Attacks.

Guard Break

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Battle Cry

Open from the start · needs Shield Up

(After ) Heavy Attack

Lets out a powerful war cry that heals, deals minor damage, and inflicts Knockback. Grants Stagger Immunity and takes reduced damage during the shout.

Stagger & Knockback, Stagger Immunity

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Reel In

2 Trait Points · needs Twin Pulse

(While holding ) Hold Heavy Attack

Hurls a chain that hooks into the target and pulls them in, inflicting Root for 4 seconds. Only works on human-type enemies. Does not affect bosses. (15 second cooldown)

Root

Root: While active, Move Speed is locked at its minimum value, and movement from skills is disabled.

Evade

Open from the start

Evade

Dodges swiftly in the chosen direction.

Uppercut

Open from the start · needs Evade

→ Light Attack

Strikes upward after dodging, inflicting Knockback.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Brutal Crash

2 Trait Points · needs Physical Crit

Shield Slam → Light Attack

After Shield Slam, charges forward, dealing damage and inflicting Knockback. Reduces damage taken and grants Stagger Immunity during the charge. Can combo into Tremor Strike. (10 second cooldown)

Stagger & Knockback, Stagger Immunity

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Doombringer

2 Trait Points · needs Unbound Might

When fully charged,Heavy Hitter's third attack can be repeated. Each additional attack triggers Overpower. Press [Light Attack] to repeat the attack.

Active II skills · 3

Shield Slam

3 Trait Points · needs Resounding Roar

(While holding ) Light Attack

Bashes with the shield and inflicts Knockback. Consumes a large amount of SP, but restores some on hit.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Heavy Hitter

3 Trait Points · needs Clash

The third attack of Barbaric Strike can now be charged. Fully charging increases the damage dealt and breaks guard. Grants Stagger Immunity while charging.

Guard Break, Stagger Immunity

Guard Break: Bypasses enemy blocks and parries, dealing damage and breaking their guard. Skills with this effect cause your character to glow red.

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Ridge Shatter

3 Trait Points · needs Battleborn

Battle Cry → (Twin Pulse) Heavy Attack

Consumes Twin Pulse to deal area damage and inflict Knockdown. Reduces damage taken and gains Stagger Immunity during the attack.

Stagger Immunity, Knockdown

Stagger Immunity: Grants immunity to Stagger when casting skills. Does not prevent status effects.

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Passive perks · 21

Axe Proficiency

Open from the start

Allows you to equip this weapon type.

Giant's Bellow

1 Trait Point · needs Axe Proficiency

Battle Cry reduces damage taken and increases Physical Amplification for 8 seconds.

Triumphant Cry

1 Trait Point · needs Giant's Bellow

Heavy Attack → Heavy Attack → Heavy Attack → Heavy Attack

Battle Cry can be used with [Heavy Attack] after the third attack of Barbaric Strike hits.

Rally

2 Trait Points · needs Triumphant Cry · pick one with Brutality

Battle Cry increases damage dealt for 12 seconds. Applies to self and nearby party members.

Brutality

2 Trait Points · needs Triumphant Cry · pick one with Rally

Increases Battle Cry's damage. Hits 2 times instead of once.

Resounding Roar

2 Trait Points · needs Rally or Brutality

Increases Battle Cry damage while HP is 70% or higher. This effect stacks with Brutality.

Clash

2 Trait Points · needs Tempest or Perseverance

A critical hit with Axe Smash changes the next [Light Attack] to Reckless Destroyer.

Shield Slam - Stun

1 Trait Point · needs Shield Slam · pick one with Shield Crash

If Shield Slam hits shortly after a successful block, it deals additional damage and increases the enemy's Stun gauge.

Stun

Stun: A physical debuff triggered at max stacks. Disables control. When triggered, all stacks of the same type are removed from the target.

Shield Crash

1 Trait Point · needs Shield Slam · pick one with Shield Slam - Stun

If Shield Slam hits shortly after a successful block, it deals additional damage and inflicts Knockdown.

Knockdown

Knockdown: Triggers when affected by Stagger, Fatal Strike, or Ambush. Special attacks can be used against downed targets.

Battle Cry - Poison

1 Trait Point · needs Heavy Hitter

Battle Cry increases the enemy's Poison gauge.

Poison

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Ruthless Force

2 Trait Points · needs Battle Cry - Poison

While HP is 50% or lower, increases Reckless Destroyer's damage and restores HP based on damage dealt.

Relentless Drive

2 Trait Points · needs Fog ATK

Inflicting Knockback with Axe skills restores SP.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Dominance

2 Trait Points · needs Relentless Drive · pick one with Fervent Step

Stomp deals increased damage, with an even greater increase against non-boss enemies. Stomp restores SP on kill.

Fervent Step

2 Trait Points · needs Relentless Drive · pick one with Dominance

Increases Stagger power for 8 seconds upon using Forceful Lunge. During this time, Stagger and Knockback effects can be inflicted more frequently.

Steadfast

1 Trait Point · needs Brutal Crash · pick one with Rousing Call

Increases Stagger RES for 8 seconds upon using Battle Cry.

Stagger & Knockback

Stagger & Knockback: Interrupts skill casting on hit. Stagger and Knockback can stack, and their effects trigger based on the target's Stagger RES.

Rousing Call

1 Trait Point · needs Brutal Crash · pick one with Steadfast

Battle Cry reduces the Burn, Freeze, and Shock gauge of self and party members.

Burn, Freeze, Shock

Burn: A magic debuff triggered at max stacks. Disables control for 4 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Freeze: A magic debuff triggered at max stacks. Disables control for 6 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Shock: A magic debuff triggered at max stacks. Disables control for 3 seconds and continuously drains HP. When triggered, all stacks of the same type are removed from the target.

Fearsome Might

2 Trait Points · needs Steadfast or Rousing Call

Inflicting Poison with Axe skills or attacking Poisoned enemies with Poison-inflicting skills grants Twin Pulse.

Poison

Poison: A physical debuff triggered at max stacks. Deals damage based on the target's Max HP and continuously drains HP. SP cannot be restored while active. When triggered, all stacks of the same type are reset.

Final Act

2 Trait Points · needs Assured Blow

Barbaric Strike's third attack deals increased damage against enemies with HP at 50% or below.

Battleborn

2 Trait Points · needs Fearsome Might

A critical hit with the first attack of Barbaric Strike makes the next Barbaric Strike start at the third attack.

Battle Echo

2 Trait Points · needs Fierce Breakthrough

Critical hits with Reckless Destroyer grant Battle Cry for 3 seconds. While active, Battle Cry costs less SP and can be used repeatedly.

Passive II perks · 5

Tempest

3 Trait Points · needs Overpower · pick one with Perseverance

Reckless Destroyer triggers an additional area attack.

Perseverance

3 Trait Points · needs Overpower · pick one with Tempest

Reckless Destroyer reduces damage taken for 3 seconds.

Twin Pulse

3 Trait Points · needs Shield Slam - Stun or Shield Crash

Battle Cry grants a Pulse stack for 30 seconds. At 3 stacks, Pulse becomes Twin Pulse. Twin Pulse periodically restores HP and significantly increases Battle Cry's HP recovery.

Unbound Might

3 Trait Points · needs Final Act · pick one with Fierce Breakthrough

No longer grants Overpower stacks, but Tremor Strike always grants Overpower.

Fierce Breakthrough

3 Trait Points · needs Final Act · pick one with Unbound Might

Replaces Axe Smash with Reckless Destroyer. [Light Attack] now executes Reckless Destroyer, striking up to 5 times. Each attack triggers Tempest or Perseverance.

Stat bonuses · 7

Damage ↑ at HP ≥70%

10 Trait Points

Damage ↑ at HP ≥70% +25

Increases damage dealt by 2.5% while HP is 70% or higher.

Weapon Physical ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Physical ATK ↑ +100

Increases the Physical ATK of your equipped weapon by 10%.

Weapon Magic ATK ↑

5 Trait Points · needs Damage ↑ at HP ≥70%

Weapon Magic ATK ↑ +100

Increases the Magic ATK of your equipped weapon by 10%.

Damage ↑ to Enemies with HP ≥70%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≥70% +50

Increases damage dealt to targets with 70% HP or higher by 5%.

Damage ↑ to Enemies with HP ≤40%

5 Trait Points · needs Damage ↑ at HP ≥70%

Damage ↑ to Enemies with HP ≤40% +50

Increases damage dealt to targets with 40% HP or lower by 5%.

Physical Crit

1 Trait Point · needs Reel In

Physical Amplification +25

Axe items

Every axe in the game files, highest grade first. Each links to its page: stats, how to get it, what it is used in.

Other Berserker weapons

Berserker Axe FAQ

How many perks does the Berserker's Axe have?

52: 19 active skills, 26 passives and 7 stat bonuses. 11 are open from the start; the others cost 1 to 10 Trait Points each, and 6 rows make you pick one of two or three.

How many Trait Points does the whole Axe tree cost?

86 Trait Points to learn every perk, taking the dearer perk of each pick-one choice (our count from the tree's costs).

Which axes can I get?

11 in Early Access: Wrathful Tyrant's Fang (Legendary, item level 80), Unyielding Resolve (Epic, item level 45), Ruthless Axe (Epic, item level 40), Centurion's Axe (Rare, item level 30), Bloodfed Beast (Rare, item level 15), Golden Anchor Axe (Rare, item level 14) and more.

From the game files: Early Access · build 26495283